/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { //myPlayer.Update(gameTime); switch (myState) { case State.LOAD: myLoad.Update(gameTime); break; case State.MENU: myMenu.Update(gameTime); break; case State.PREPARE: myPrepare.Update(gameTime); break; case State.PLAY: myMapManager.Update(gameTime); break; case State.RESET: myReset = new Reset(); break; case State.UPGRADE: myUpgrade.Update(gameTime); break; } base.Update(gameTime); }