Example #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.TransparentBlack);
            spriteBatch.Begin();
            //myPlayer.Draw(spriteBatch);
            switch (myState)
            {
            case State.LOAD:
                myLoad.Draw(spriteBatch);
                break;

            case State.MENU:
                myMenu.Draw(spriteBatch);
                break;

            case State.PREPARE:
                myPrepare.Draw(spriteBatch);
                break;

            case State.PLAY:
                myMapManager.Draw(spriteBatch);
                break;

            case State.UPGRADE:
                myUpgrade.Draw(spriteBatch);
                break;
            }
            spriteBatch.End();

            base.Draw(gameTime);
        }