//passsing in null for now //CrosswordCell [,] data public void CreateCrossword() { int length = 3; for (int i = 0; i < length; i++) { for (int j = 0; j < length; j++) { var sq = PrefabLoader.Init("Square", gameObject); sq.GetComponentInChildren <Text>().text = i.ToString(); sq.transform.position = new Vector3(j - 1, i, 0); } } }
void Start() { PrefabLoader.Init("Screens/Background", gameObject); PrefabLoader.Init("Screens/" + ScreenNames.MenuScreen, gameObject); }
public void Open(string screenname) { PrefabLoader.Init("Screens/" + screenname, FindScreenManager()); }