Example #1
0
            public void GetAsync(Action <GameObject> callback)
            {
                if (_currentState == State.Completed)
                {
                    callback(_prefab);
                    return;
                }

                _callbacks.Add(callback);
                if (_currentState == State.Loading)
                {
                    return;
                }

                _currentState = State.Loading;

                _loader = PrefabLoader.Create();
                _loader.LoadAsync(_path, OnCompleted);
            }
Example #2
0
            public GameObject Get()
            {
                if (_currentState == State.Completed)
                {
                    return(_prefab);
                }

                if (_currentState == State.Loading)
                {
                    throw new InvalidOperationException();
                }

                _currentState = State.Loading;

                _loader = PrefabLoader.Create();
                _prefab = _loader.Load(_path);

                _currentState = State.Completed;

                return(_prefab);
            }