public void TwoPowerups_Should_DoubleTime()
        {
            var sprite = new Sprite();

            powerupManager.AddTimedPowerup(sprite, PowerUpType.FastBall, 1, Assert.Fail);
            powerupManager.AddTimedPowerup(sprite, PowerUpType.FastBall, 1, Assert.Fail);
            var elapsed = TimeSpan.FromSeconds(1);
            var time    = new GameTime(elapsed, elapsed);

            powerupManager.UpdateTimedPowerup(time);
            Assert.True(powerupManager.HasPowerup(sprite, PowerUpType.FastBall));
        }