Example #1
0
    void OnTriggerEnter2D(Collider2D other)           // on collision getting the game object to detect the player TAg then add points depending on ScoreGive   " IMPORTANT TO WRITE EACH word CORRECTly or Unity wont understand  "OnTriggerEnter2D"
    {
        if (other.gameObject.tag == "Player")
        {
            MagnetOn = true;

            sound           = PlayClipAt(Audio);
            sound.volume    = 0.2f;
            sound.panStereo = 0;
            PwUpManager.ActivateMagnetPower(MagnetOn, MagnetDuration);
            gameObject.SetActive(false);
        }
    }