public override void OnInspectorGUI() { PowerMerger bm = (PowerMerger)target; //GUILayout.Box(banner, GUILayout.ExpandWidth(true)); GUILayout.BeginVertical("box"); if (GUILayout.Button("Organize meshes")) { bm.DeOrganize(); bm.Organize(); } if (GUILayout.Button("De-Organize")) { bm.DeOrganize(); } if (GUILayout.Button("Clean Unused Objects")) { bm.CleanScene(); } bm.maximizeEfficiency = EditorGUILayout.Toggle(new GUIContent("Maximize Efficiency", "Groups objects to maximize efficiency"), bm.maximizeEfficiency); GUILayout.EndVertical(); }
// float range = 30; void OnEnable() { PowerMerger um = (PowerMerger)target; // banner = Resources.Load("CSHeader") as Texture; }