// Use this for initialization void Awake() { currentProduct = 0; productImages = new Texture[10]; productImages[0] = Resources.Load<Texture>("known/office"); productImages[1] = Resources.Load<Texture>("known/baby"); productImages[2] = Resources.Load<Texture>("known/grocery"); productImages[3] = Resources.Load<Texture>("known/banana"); debugText = GameObject.Find("DebugText"); totalBalance = 0; GUIProductImg = GameObject.Find("GUIProductImg"); popup = gameObject.GetComponent<PopupText> (); GUIProductImg.guiTexture.texture = productImages[0]; }
void Awake() { popup = gameObject.GetComponent<PopupText> (); //popup message popupText = GameObject.Find ("PopupText"); //multiplier array timer = GameObject.Find ("Timer").guiText; playerBalance = GameObject.Find ("PlayerBalance").guiText; PlayerPrefs.DeleteAll (); // For testing purposes, resets balance balance = PlayerPrefs.GetInt ("Balance", 0); // Look into an alternative for saving player's balance other than PlayerPrefs myMultiplier = 1; //startTime = Time.time; timeLeft = 30.0f; count = 1; // E: Took out update(), don't need it here; update() is called by the game every frame }
public static void Initialize() { canvas = GameObject.Find("Canvas"); if (!popupText) popupText = Resources.Load<PopupText>("Prefabs/Popup Text Parent"); }
public static void Initialize() { canvas = GameObject.Find("Canvas"); popupText = Resources.Load <PopupText>("Prefabs/Enemy_Damage"); }