public EventHandler(float dayLength) { money = 0; delegates = 0; busy = ""; timer = 0f; DAY_LENGTH = dayLength; popularity = new PopularityManager(50f); //start with 50% of people voting for player's candidate }
private void UpdateManagers() { cityManager = this.gameObject.GetComponent<CityManager>(); environmentManager = this.gameObject.GetComponent<EnvironmentManager>(); financeManager = this.gameObject.GetComponent<FinanceManager>(); legislationManager = this.gameObject.GetComponent<LegislationManager>(); popularityManager = this.gameObject.GetComponent<PopularityManager>(); powerPlantManager = this.gameObject.GetComponent<PowerPlantManager>(); researchDevelopmentManager = this.gameObject.GetComponent<ResearchDevelopmentManager>(); resourceManager = this.gameObject.GetComponent<ResourceManager>(); management = true; ++count; }
private void UpdateManagers() { cityManager = this.gameObject.GetComponent <CityManager>(); environmentManager = this.gameObject.GetComponent <EnvironmentManager>(); financeManager = this.gameObject.GetComponent <FinanceManager>(); legislationManager = this.gameObject.GetComponent <LegislationManager>(); popularityManager = this.gameObject.GetComponent <PopularityManager>(); powerPlantManager = this.gameObject.GetComponent <PowerPlantManager>(); researchDevelopmentManager = this.gameObject.GetComponent <ResearchDevelopmentManager>(); resourceManager = this.gameObject.GetComponent <ResourceManager>(); management = true; ++count; }