Example #1
0
    void IInitializeSystem.Initialize()
    {
        var sprites     = Resources.LoadAll <UnityEngine.Sprite>("Sprites");
        var spriteCache = new Dictionary <string, UnityEngine.Sprite>();

        foreach (var s in sprites)
        {
            spriteCache.Add(s.name, s);
        }
        pool.SetSpriteCache(spriteCache);
    }