Example #1
0
    protected override void Execute(List <PoolEntity> entities)
    {
        var position = pool.controllableEntity.position;
        ICollection <PoolEntity> posEntities;

        pool.IsGameBoardPositionOpen(position, out posEntities);

        PoolEntity food;

        if (posEntities != null &&
            posEntities.ContainsComponent(PoolComponentsLookup.Food, out food))
        {
            int points = food.food.points;

            pool.AddToFoodBag(points);
            pool.DestroyEntity(food);
        }
    }
Example #2
0
    bool PrepareMove(PoolEntity enemy, ICollection <PoolEntity> entitiesInSpot)
    {
        // handle player
        PoolEntity player;

        if (enemy.hasFoodDamager &&
            entitiesInSpot.ContainsComponent(PoolComponentsLookup.Controllable, out player))
        {
            pool.AddToFoodBag(-enemy.foodDamager.points);
            pool.PlayAudio(enemy.audioAttackSource);
            enemy.AddAnimation(Animation.enemyAttack);
            player.AddAnimation(Animation.playerHit);
            // can't move
            return(false);
        }

        if (entitiesInSpot.Count == 1 &&
            entitiesInSpot.ContainsComponent(PoolComponentsLookup.Food))
        {
            return(true);
        }

        return(false);
    }