Example #1
0
        //this checks a polylist for abnormal polys and returns only those which deem fit
        internal static List <Polygon2d> CheckAndCleanPolygon2dList(List <Polygon2d> polyList)
        {
            if (!CheckPolyList(polyList))
            {
                return(null);
            }
            List <Polygon2d> cleanPolyList = new List <Polygon2d>();

            for (int i = 0; i < polyList.Count; i++)
            {
                bool lineLength = true;
                if (!CheckPoly(polyList[i]))
                {
                    continue;
                }
                if (polyList[i].Lines == null || polyList[i].Lines.Count == 0)
                {
                    continue;
                }
                for (int j = 0; j < polyList[i].Lines.Count; j++)
                {
                    if (polyList[i].Lines[j].Length < 0.01 && PolygonUtility.AreaPolygon(polyList[i]) < 0.2)
                    {
                        lineLength = false;
                    }
                }
                if (CheckPoly(polyList[i]) && lineLength)
                {
                    cleanPolyList.Add(polyList[i]);
                }
            }
            return(cleanPolyList);
        }
Example #2
0
        //gets list of polygon2ds and find the most closest polygon2d to the center , to place the central stn
        internal static Dictionary <string, object> MakeCentralStation(List <Polygon2d> polygonsList, Point2d centerPt)
        {
            if (polygonsList == null || polygonsList.Count == 0)
            {
                return(null);
            }
            if (polygonsList.Count < 2)
            {
                return(new Dictionary <string, object>
                {
                    { "PolyCentral", (polygonsList) },
                    { "IndexInPatientPoly", (0) }
                });
            }
            List <Polygon2d> newPolyLists = new List <Polygon2d>();
            List <double>    distanceList = new List <double>();
            double           minArea = 100, ratio = 0.5, dis = 0;; int dir = 0;
            List <int>       indices     = PolygonUtility.SortPolygonsFromAPoint(polygonsList, centerPt);
            Polygon2d        polyToPlace = polygonsList[indices[0]];
            double           area        = PolygonUtility.AreaPolygon(polyToPlace);

            if (area > minArea)
            {
                List <double> spans = PolygonUtility.GetSpansXYFromPolygon2d(polyToPlace.Points);
                if (spans[0] > spans[1])
                {
                    dir = 1;
                    dis = spans[0] / 2;
                }
                else
                {
                    dir = 0;
                    dis = spans[1] / 2;
                }
                Random ran = new Random();
                //Dictionary<string, object> splittedPoly = BasicSplitPolyIntoTwo(polyToPlace, ratio, dir);
                //Dictionary<string, object> splittedPoly = SplitByDistanceFromPoint(polyToPlace, dis, dir);
                Dictionary <string, object> splittedPoly     = SplitObject.SplitByDistance(polyToPlace, ran, dis, dir);
                List <Polygon2d>            polyReturnedList = (List <Polygon2d>)splittedPoly["PolyAfterSplit"];
                if (!ValidateObject.CheckPolyList(polyReturnedList))
                {
                    return(null);
                }
                List <int> ind = PolygonUtility.SortPolygonsFromAPoint(polyReturnedList, centerPt);
                newPolyLists.Add(polyReturnedList[ind[0]]);
                newPolyLists.Add(polyReturnedList[ind[1]]);
            }
            else
            {
                newPolyLists.Add(polyToPlace);
            }
            return(new Dictionary <string, object>
            {
                { "PolyCentral", (newPolyLists) },
                { "IndexInPatientPoly", (indices[0]) }
            });
        }
Example #3
0
        internal static Dictionary <string, object> ComputePolyCentersAlign(Polygon2d polyA, Polygon2d polyB)
        {
            //compute orig centers
            Point2d centerPolyA = PointUtility.CentroidInPointLists(polyA.Points);
            Point2d centerPolyB = PointUtility.CentroidInPointLists(polyB.Points);

            Point2d   staticPoint, movingPoint;
            Polygon2d staticPoly, movingPoly;

            double areaPolyA = PolygonUtility.AreaPolygon(polyA);
            double areaPolyB = PolygonUtility.AreaPolygon(polyB);

            if (areaPolyA > areaPolyB)
            {
                staticPoint = centerPolyB;
                staticPoly  = polyB;
                movingPoint = centerPolyA;
                movingPoly  = polyA;
            }
            else
            {
                staticPoint = centerPolyA;
                staticPoly  = polyA;
                movingPoint = centerPolyB;
                movingPoly  = polyB;
            }

            //shift the other points
            Point2d movingPoint1   = new Point2d(staticPoint.X, movingPoint.Y);
            Point2d movingPoint2   = new Point2d(movingPoint.X, staticPoint.Y);
            bool    IsMovingPoint1 = GraphicsUtility.PointInsidePolygonTest(movingPoly, movingPoint1);
            bool    IsMovingPoint2 = GraphicsUtility.PointInsidePolygonTest(movingPoly, movingPoint2);

            if (IsMovingPoint1)
            {
                movingPoint = movingPoint1;
            }
            else if (IsMovingPoint2)
            {
                movingPoint = movingPoint2;
            }
            else
            {
                staticPoint = centerPolyA;
                staticPoly  = polyA;
                movingPoint = movingPoint1;
                movingPoly  = polyB;
            }

            return(new Dictionary <string, object>
            {
                { "CenterPolyA", (staticPoint) },
                { "CenterPolyB", (movingPoint) },
                { "PolyA", (staticPoly) },
                { "PolyB", (movingPoly) }
            });
        }
Example #4
0
        // from a list of given polys  it assigns each program a list of polys till its area is satisfied
        internal static List <List <Polygon2d> > AssignPolysToProgramData(List <ProgramData> newProgDataList, List <Polygon2d> polygonLists)
        {
            //reset the area provided to the input progdata
            for (int i = 0; i < newProgDataList.Count; i++)
            {
                newProgDataList[i].ProgAreaProvided = 0;
            }
            List <List <Polygon2d> > polyEachProgramList = new List <List <Polygon2d> >();
            Stack <Polygon2d>        polyStack           = new Stack <Polygon2d>();

            for (int i = 0; i < polygonLists.Count; i++)
            {
                polyStack.Push(polygonLists[i]);
            }

            for (int i = 0; i < newProgDataList.Count; i++)
            {
                ProgramData progItem = newProgDataList[i];
                //Trace.WriteLine("Starting Porg Data : " + i + "///////////");
                bool added = false;
                //double areaProgram = progData[i].CurrentAreaNeeds;
                List <Polygon2d> polysForProg = new List <Polygon2d>();
                while (progItem.CurrentAreaNeeds > 0 && polyStack.Count > 0)
                {
                    //Trace.WriteLine("  = = now in while = = ");
                    Polygon2d currentPoly = polyStack.Pop();
                    double    currentArea = PolygonUtility.AreaPolygon(currentPoly);
                    progItem.AddAreaToProg(currentArea);
                    polysForProg.Add(currentPoly);
                    //Trace.WriteLine("Area Given Now is : " + progItem.AreaAllocatedValue);
                    //Trace.WriteLine("Area Left over to Add :" + progItem.CurrentAreaNeeds);
                    added = true;
                }
                //dummy is just to make sure the function re reuns when slider is hit
                if (added)
                {
                    polyEachProgramList.Add(polysForProg);
                }
                //if (!added) Trace.WriteLine("Did not add.  PolyStack Left : " + polyStack.Count + " | Current area needs were : " + progItem.CurrentAreaNeeds);
                //Trace.WriteLine("++++++++++++++++++++++++++++++");
            }
            return(polyEachProgramList);
        }
Example #5
0
        //checks a polygon2d to have min Area and min dimensions
        internal static bool CheckPolyDimension(Polygon2d poly, double minArea = 6, double side = 2)
        {
            if (!CheckPoly(poly))
            {
                return(false);
            }
            if (PolygonUtility.AreaPolygon(poly) < minArea)
            {
                return(false);
            }
            List <double> spans = PolygonUtility.GetSpansXYFromPolygon2d(poly.Points);

            if (spans[0] < side)
            {
                return(false);
            }
            if (spans[1] < side)
            {
                return(false);
            }
            return(true);
        }
        //uses makepolysofproportion function to split one big poly into sub components
        internal static Dictionary <string, object> SplitBigPolys(List <Polygon2d> polyInputList, double acceptableWidth, double factor = 4)
        {
            List <Polygon2d> polyOrganizedList = new List <Polygon2d>(), polyCoverList = new List <Polygon2d>();
            int count = 0;

            for (int i = 0; i < polyInputList.Count; i++)
            {
                Polygon2d poly = polyInputList[i];
                if (poly == null || poly.Points == null || poly.Points.Count == 0)
                {
                    count += 1;
                    continue;
                }
                double targetArea = PolygonUtility.AreaPolygon(poly) / factor;
                MakePolysOfProportion(poly, polyOrganizedList, polyCoverList, acceptableWidth, targetArea);
            }
            BuildLayout.RECURSE = 0;
            return(new Dictionary <string, object>
            {
                { "PolySpaces", (polyOrganizedList) },
                { "PolyForCirculation", (polyCoverList) }
            });
        }
Example #7
0
        //checsk the aspect ratio of polygons
        internal static bool CheckPolyAspectRatio(Polygon2d poly, double minDimensionAllowed = 5)
        {
            if (!CheckPoly(poly))
            {
                return(false);
            }

            List <double> spans = PolygonUtility.GetSpansXYFromPolygon2d(poly.Points);

            if (spans.Count > 1)
            {
                if (spans[0] < minDimensionAllowed || spans[1] < minDimensionAllowed)
                {
                    return(false);
                }
                double aspectRatio = spans[0] / spans[1];
                if (aspectRatio < 1)
                {
                    aspectRatio = 1 / aspectRatio;
                }
                if (aspectRatio > 5)
                {
                    return(false);
                }
                if (aspectRatio > 1.5)
                {
                    double areaShouldBe = spans[0] * spans[1];
                    double areaPoly     = PolygonUtility.AreaPolygon(poly);
                    if (areaPoly / areaShouldBe < 0.9)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }
        //gets a poly and recursively splits it till acceptabledimension is met and makes a polyorganized list
        internal static void MakePolysOfProportion(Polygon2d poly, List <Polygon2d> polyOrganizedList,
                                                   List <Polygon2d> polycoverList, double acceptableWidth, double targetArea)
        {
            BuildLayout.RECURSE += 1;
            List <double> spanListXY = PolygonUtility.GetSpansXYFromPolygon2d(poly.Points);
            double        spanX = spanListXY[0], spanY = spanListXY[1];
            double        aspRatio = spanX / spanY;
            double        lowRange = 0.3, highRange = 2;
            double        maxValue = 0.70, minValue = 0.35;
            double        threshDistanceX = acceptableWidth;
            double        threshDistanceY = acceptableWidth;
            Random        ran             = new Random();
            bool          square          = true;
            double        div;

            div = BasicUtility.RandomBetweenNumbers(BuildLayout.RANGENERATE, maxValue, minValue);
            if (spanX > threshDistanceX && spanY > threshDistanceY)
            {
                square = false;
            }
            else
            {
                if (aspRatio > lowRange && aspRatio < highRange)
                {
                    square = false;
                }
                else
                {
                    square = true;
                }
            }
            if (square)
            {
                polyOrganizedList.Add(poly);
            }
            else
            {
                Dictionary <string, object> splitResult;
                //poly is rectangle so split it into two and add
                if (spanX > spanY)
                {
                    double dis = spanY * div;
                    int    dir = 1;
                    //splitResult = BasicSplitPolyIntoTwo(poly, 0.5, dir);
                    splitResult = SplitObject.SplitByDistance(poly, ran, dis, dir, BuildLayout.SPACING2);
                    //splitResult = SplitByDistanceFromPoint(poly, dis, dir);
                }
                else
                {
                    double dis = spanX * div;
                    int    dir = 0;
                    //splitResult = BasicSplitPolyIntoTwo(poly, 0.5, dir);
                    splitResult = SplitObject.SplitByDistance(poly, ran, dis, dir, BuildLayout.SPACING2);
                    //splitResult = SplitByDistanceFromPoint(poly, dis, dir);
                }

                List <Polygon2d> polyAfterSplit = (List <Polygon2d>)splitResult["PolyAfterSplit"];
                if (ValidateObject.CheckPolyList(polyAfterSplit))
                {
                    double areaPolA = PolygonUtility.AreaPolygon(polyAfterSplit[0]);
                    double areaPolB = PolygonUtility.AreaPolygon(polyAfterSplit[1]);
                    if (areaPolA > targetArea)
                    {
                        polycoverList.Add(polyAfterSplit[0]);
                    }
                    if (areaPolB > targetArea)
                    {
                        polycoverList.Add(polyAfterSplit[1]);
                    }

                    List <double> spanA = PolygonUtility.GetSpansXYFromPolygon2d(polyAfterSplit[0].Points);
                    List <double> spanB = PolygonUtility.GetSpansXYFromPolygon2d(polyAfterSplit[1].Points);
                    //Trace.WriteLine("RECURSE is : " + RECURSE);
                    if (BuildLayout.RECURSE < 1500)
                    {
                        if ((spanA[0] > 0 && spanA[1] > 0) || (spanB[0] > 0 && spanB[1] > 0))
                        {
                            if (spanA[0] > acceptableWidth && spanA[1] > acceptableWidth)
                            {
                                MakePolysOfProportion(polyAfterSplit[0], polyOrganizedList, polycoverList, acceptableWidth, targetArea);
                            }
                            else
                            {
                                polyOrganizedList.Add(polyAfterSplit[0]);
                                double areaPoly = PolygonUtility.AreaPolygon(polyAfterSplit[0]);
                            }
                            //end of 1st if
                            if (spanB[0] > acceptableWidth && spanB[1] > acceptableWidth)
                            {
                                MakePolysOfProportion(polyAfterSplit[1], polyOrganizedList, polycoverList, acceptableWidth, targetArea);
                            }
                            else
                            {
                                polyOrganizedList.Add(polyAfterSplit[1]);
                            }
                            //end of 2nd if
                        }
                        else
                        {
                            polyOrganizedList.Add(polyAfterSplit[0]);
                            polyOrganizedList.Add(polyAfterSplit[1]);
                        }
                    }
                } // end of if loop , checkingpolylists
            }
        }         // end of function
        //subdivide a given poly into smaller parts till acceptable width is met, returns list of polydept grids and list of polys to compute circulation
        public static List <List <Polygon2d> > SplitRecursivelyToSubdividePoly(List <Polygon2d> polyList, double acceptableWidth = 10, double circulationFreq = 10, double ratio = 0.5, bool tag = false)
        {
            if (!ValidateObject.CheckPolyList(polyList))
            {
                return(null);
            }

            int count = 0;
            Queue <Polygon2d>        polyQueue = new Queue <Polygon2d>();
            List <List <Polygon2d> > polyAllReturn = new List <List <Polygon2d> >();
            List <Polygon2d>         polyBrokenList = new List <Polygon2d>(), polyCirculationList = new List <Polygon2d>();
            double totalArea = 0; // cirFac = Math.Ceiling(acceptableWidth/ circulationFreq);
            double cirFac = circulationFreq;

            for (int i = 0; i < polyList.Count; i++)
            {
                totalArea += PolygonUtility.AreaPolygon(polyList[i]);
                polyQueue.Enqueue(polyList[i]);
            }
            Random rand = new Random();
            double targetArea = totalArea / cirFac;

            while (polyQueue.Count > 0)
            {
                Polygon2d currentPoly = polyQueue.Dequeue();
                Dictionary <string, object> splitObj = SplitByRatio(currentPoly, ratio, 0);
                if (tag)
                {
                    ratio = BasicUtility.RandomBetweenNumbers(rand, 0.7, 0.35);
                }
                if (splitObj == null)
                {
                    continue;
                }
                List <Polygon2d> polySplitList = (List <Polygon2d>)splitObj["PolyAfterSplit"];
                if (ValidateObject.CheckPolyList(polySplitList) && polySplitList.Count > 1)
                {
                    polySplitList = PolygonUtility.SmoothPolygonList(polySplitList, 2);
                    Polygon2d bbox1 = Polygon2d.ByPoints(ReadData.FromPointsGetBoundingPoly(polySplitList[0].Points));
                    Polygon2d bbox2 = Polygon2d.ByPoints(ReadData.FromPointsGetBoundingPoly(polySplitList[1].Points));
                    if (!ValidateObject.CheckPoly(bbox1) || !ValidateObject.CheckPoly(bbox2))
                    {
                        continue;
                    }

                    if (PolygonUtility.AreaPolygon(polySplitList[0]) > targetArea)
                    {
                        polyCirculationList.Add(polySplitList[0]);
                    }
                    if (PolygonUtility.AreaPolygon(polySplitList[1]) > targetArea)
                    {
                        polyCirculationList.Add(polySplitList[1]);
                    }

                    if (bbox1.Lines[0].Length < acceptableWidth || bbox1.Lines[1].Length < acceptableWidth)
                    {
                        polyBrokenList.Add(polySplitList[0]);
                    }
                    else
                    {
                        polyQueue.Enqueue(polySplitList[0]);
                    }
                    if (bbox2.Lines[0].Length < acceptableWidth || bbox2.Lines[1].Length < acceptableWidth)
                    {
                        polyBrokenList.Add(polySplitList[1]);
                    }
                    else
                    {
                        polyQueue.Enqueue(polySplitList[1]);
                    }
                }
                if (ValidateObject.CheckPolyList(polySplitList) && polySplitList.Count < 2)
                {
                    Polygon2d bbox1 = Polygon2d.ByPoints(ReadData.FromPointsGetBoundingPoly(polySplitList[0].Points));
                    if (!ValidateObject.CheckPoly(bbox1))
                    {
                        continue;
                    }
                    if (bbox1.Lines[0].Length < acceptableWidth || bbox1.Lines[1].Length < acceptableWidth)
                    {
                        polyBrokenList.Add(polySplitList[0]);
                    }
                    if (PolygonUtility.AreaPolygon(polySplitList[0]) > targetArea)
                    {
                        polyCirculationList.Add(polySplitList[0]);
                    }
                    else
                    {
                        polyQueue.Enqueue(polySplitList[0]);
                    }
                }
                count += 1;
            }

            for (int i = 0; i < polyQueue.Count; i++)
            {
                polyBrokenList.Add(polyQueue.Dequeue());
            }
            polyAllReturn.Add(polyBrokenList);
            polyAllReturn.Add(polyCirculationList);
            return(polyAllReturn);
        }
        public static Dictionary <string, object> MakeProgCirculationPolys(List <Line2d> circulationNetwork, List <Polygon2d> polyProgList, double circulationWidth = 8, double circulationFrequency = 0.5, int designSeed = 10)
        {
            if (!ValidateObject.CheckPolyList(polyProgList))
            {
                return(null);
            }
            if (circulationNetwork == null || circulationNetwork.Count == 0)
            {
                return(null);
            }
            List <Line2d> flatLineList    = new List <Line2d>();
            List <bool>   IsDuplicateList = new List <bool>();

            polyProgList = PolygonUtility.SmoothPolygonList(polyProgList, 5);

            //flatten all the polys in each depts to make it one list
            List <Polygon2d> circulationPolyList = new List <Polygon2d>();
            List <Polygon2d> updatedProgPolyList = new List <Polygon2d>();
            List <int>       deptIdList          = new List <int>();
            double           allowedCircRatio    = 4;
            List <double>    areaProgPolyList    = new List <double>();

            for (int i = 0; i < polyProgList.Count; i++)
            {
                areaProgPolyList.Add(PolygonUtility.AreaPolygon(polyProgList[i]));
            }

            double maxArea = areaProgPolyList.Max();

            areaProgPolyList.Sort();
            int    value      = (int)(areaProgPolyList.Count / 3);
            double areaThresh = areaProgPolyList[value];
            Random ran        = new Random(designSeed);

            for (int i = 0; i < circulationNetwork.Count; i++)
            {
                Line2d splitter   = circulationNetwork[i];
                double someNumber = BasicUtility.RandomBetweenNumbers(ran, 1, 0);
                if (someNumber > circulationFrequency)
                {
                    continue;
                }
                for (int j = 0; j < polyProgList.Count; j++)
                {
                    Polygon2d progPoly = polyProgList[j];
                    double    areaPoly = PolygonUtility.AreaPolygon(progPoly);

                    Point2d midPt       = LineUtility.LineMidPoint(splitter);
                    Point2d nudgedMidPt = LineUtility.NudgeLineMidPt(splitter, progPoly, 0.5);
                    bool    checkInside = GraphicsUtility.PointInsidePolygonTest(progPoly, nudgedMidPt);

                    if (checkInside)
                    {
                        Dictionary <string, object> splitResult    = SplitObject.SplitByLine(progPoly, splitter, circulationWidth);
                        List <Polygon2d>            polyAfterSplit = (List <Polygon2d>)(splitResult["PolyAfterSplit"]);
                        if (ValidateObject.CheckPolyList(polyAfterSplit))
                        {
                            double areaA = PolygonUtility.AreaPolygon(polyAfterSplit[0]), areaB = PolygonUtility.AreaPolygon(polyAfterSplit[1]);
                            if (areaA < areaB)
                            {
                                if (polyAfterSplit[0].Points != null)
                                {
                                    if (ValidateObject.CheckPolyBBox(polyAfterSplit[0], allowedCircRatio))
                                    {
                                        circulationPolyList.Add(polyAfterSplit[0]);
                                    }
                                }
                                updatedProgPolyList.Add(polyAfterSplit[1]);
                            }
                            else
                            {
                                if (polyAfterSplit[1].Points != null)
                                {
                                    if (ValidateObject.CheckPolyBBox(polyAfterSplit[1], allowedCircRatio))
                                    {
                                        circulationPolyList.Add(polyAfterSplit[1]);
                                    }
                                }
                                updatedProgPolyList.Add(polyAfterSplit[0]);
                            }
                        } // end of if loop checking polylist
                    }     // end of check inside
                }         // end of for loop j
            }             // end of for loop i

            return(new Dictionary <string, object>
            {
                { "ProgCirculationPoly", (circulationPolyList) }
            });
        }
        public static Dictionary <string, object> MakeDeptCirculationPolys(List <DeptData> deptData, List <List <Line2d> > circulationNetwork, double circulationWidth = 8)
        {
            if (deptData == null || deptData.Count == 0 || circulationNetwork == null || circulationNetwork.Count == 0)
            {
                return(null);
            }
            List <Line2d>    cleanLineList       = LineUtility.FlattenLine2dList(circulationNetwork);
            List <Polygon2d> allDeptPolyList     = new List <Polygon2d>();
            List <Polygon2d> circulationPolyList = new List <Polygon2d>();
            List <Polygon2d> updatedDeptPolyList = new List <Polygon2d>();
            List <int>       deptIdList          = new List <int>();

            for (int i = 0; i < deptData.Count; i++)
            {
                List <Polygon2d> deptPolyList = deptData[i].PolyAssignedToDept;
                if (!ValidateObject.CheckPolyList(deptPolyList))
                {
                    continue;
                }
                for (int j = 0; j < deptPolyList.Count; j++)
                {
                    deptIdList.Add(i);
                    allDeptPolyList.Add(deptPolyList[j]);
                }
            }

            for (int i = 0; i < cleanLineList.Count; i++)
            {
                Line2d splitter = cleanLineList[i];
                for (int j = 0; j < allDeptPolyList.Count; j++)
                {
                    Polygon2d deptPoly    = allDeptPolyList[j];
                    Point2d   midPt       = LineUtility.LineMidPoint(splitter);
                    Point2d   nudgedMidPt = LineUtility.NudgeLineMidPt(splitter, deptPoly, 0.5);
                    if (GraphicsUtility.PointInsidePolygonTest(deptPoly, nudgedMidPt))
                    {
                        Dictionary <string, object> splitResult    = SplitObject.SplitByLine(deptPoly, splitter, circulationWidth);
                        List <Polygon2d>            polyAfterSplit = (List <Polygon2d>)(splitResult["PolyAfterSplit"]);
                        if (ValidateObject.CheckPolyList(polyAfterSplit))
                        {
                            double areaA = PolygonUtility.AreaPolygon(polyAfterSplit[0]);
                            double areaB = PolygonUtility.AreaPolygon(polyAfterSplit[1]);
                            if (areaA < areaB)
                            {
                                circulationPolyList.Add(polyAfterSplit[0]);
                                updatedDeptPolyList.Add(polyAfterSplit[1]);
                            }
                            else
                            {
                                circulationPolyList.Add(polyAfterSplit[1]);
                                updatedDeptPolyList.Add(polyAfterSplit[0]);
                            }
                        }
                    } // end of check inside
                }     // end of for loop j
            }         // end of for loop i

            List <List <Polygon2d> > deptPolyBranchedInList = new List <List <Polygon2d> >();
            List <int> distinctIdList = deptIdList.Distinct().ToList();

            for (int i = 0; i < distinctIdList.Count; i++)
            {
                List <Polygon2d> polyForDeptBranch = new List <Polygon2d>();
                for (int j = 0; j < deptIdList.Count; j++)
                {
                    if (deptIdList[j] == i)
                    {
                        if (j < updatedDeptPolyList.Count)
                        {
                            polyForDeptBranch.Add(updatedDeptPolyList[j]);
                        }
                    }
                }
                deptPolyBranchedInList.Add(polyForDeptBranch);
            }
            return(new Dictionary <string, object>
            {
                { "DeptCirculationPoly", (circulationPolyList) },
                { "UpdatedDeptPolys", (deptPolyBranchedInList) }
            });
        }