void Start() { ramaPlot = GameObject.Find("RamaPlotOrigin"); myPlotCube = GameObject.CreatePrimitive(PrimitiveType.Cube); myPlotCube.name = "PlotCube"; myPlotCube.GetComponent <Collider>().isTrigger = true; myPlotCube.GetComponent <Collider>().enabled = false; myPlotCube.transform.parent = gameObject.transform; myPlotCube.transform.localScale = myPlotCubeBaseScale; myPlotCube.transform.rotation = ramaPlot.transform.rotation; myPlotCube.transform.position = ramaPlot.transform.position; Renderer myRenderer = myPlotCube.GetComponent <Renderer>(); myRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; myRenderer.receiveShadows = false; myLabel = Instantiate(Label_pf, transform); myLabel.name = "residueLabel"; myPlotCubeLabel = Instantiate(Label_pf, transform); myPlotCubeLabel.name = "plotCubeLabel"; myPlotCubeLabel.GetComponent <TextMesh>().color = Color.black; myPlotCubeLabel.GetComponent <TextMesh>().characterSize = 0.0008f; myPlotCubeLabel.GetComponent <TextMesh>().fontSize = 300; myPlotCubeLabel.GetComponent <TextMesh>().fontStyle = FontStyle.Bold; myPlotCubeLabel.GetComponent <TextMesh>().anchor = TextAnchor.MiddleCenter; myPeptidePlane = carbonyl_pf.transform.Find("tf_bond_C_N/bond_CO_N/PeptidePlane").gameObject; // is terminal residue ? if (resid == 0) { isNTerminal = true; } if (resid == (myPolyPepBuilder.GetComponent <PolyPepBuilder>().numResidues - 1)) { isCTerminal = true; } // store references to backbone atom transforms N = amide_pf.transform.Find("N_amide"); HN = amide_pf.transform.Find("tf_H/H_amide"); C = carbonyl_pf.transform.Find("C_carbonyl"); O = carbonyl_pf.transform.Find("tf_O/O_carbonyl"); backboneAtomsList.Add(N); backboneAtomsList.Add(HN); backboneAtomsList.Add(C); backboneAtomsList.Add(O); }
void Start() { ramaPlotOrigin = GameObject.Find("RamaPlotOrigin_tf"); myPlotCube = GameObject.CreatePrimitive(PrimitiveType.Cube); myPlotCube.name = "PlotCube"; myPlotCube.GetComponent <Collider>().isTrigger = true; myPlotCube.GetComponent <Collider>().enabled = false; myPlotCube.transform.parent = gameObject.transform; myPlotCube.transform.localScale = myPlotCubeBaseScale; myPlotCube.transform.rotation = ramaPlotOrigin.transform.rotation; myPlotCube.transform.position = ramaPlotOrigin.transform.position; Renderer myRenderer = myPlotCube.GetComponent <Renderer>(); myRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; myRenderer.receiveShadows = false; myLabel = Instantiate(Label_pf, transform); myLabel.name = "residueLabel"; myLabelTMP = Instantiate(LabelTMP_pf, transform); myLabelTMP.name = "residueLabelTMP"; myLabel.SetActive(false); myLabelTMP.SetActive(false); myPlotCubeLabel = Instantiate(Label_pf, transform); myPlotCubeLabel.name = "plotCubeLabel"; // plot particle trail // note: particle alpha in build is different from in editor // bug? material? shader? // for the moment compromise is to have trails with reasonable alpha in build // which means they are almost invisible in editor myPlotTrail_ps = Instantiate(plotTrail_ps, myPlotCube.transform); myTrailPsMain = myPlotTrail_ps.main; myTrailPsMain.startSize = 0.02f; myTrailPsMain.customSimulationSpace = ramaPlotOrigin.transform; ParticleSystem.EmissionModule psEmission = myPlotTrail_ps.emission; psEmission.rateOverTime = 200; myPlotCubeLabel.GetComponent <TextMesh>().color = Color.black; myPlotCubeLabel.GetComponent <TextMesh>().characterSize = 0.0008f; myPlotCubeLabel.GetComponent <TextMesh>().fontSize = 300; myPlotCubeLabel.GetComponent <TextMesh>().fontStyle = FontStyle.Bold; myPlotCubeLabel.GetComponent <TextMesh>().anchor = TextAnchor.MiddleCenter; myPeptidePlane = carbonyl_pf.transform.Find("tf_bond_C_N/bond_CO_N/PeptidePlane").gameObject; // is terminal residue ? if (resid == 0) { isNTerminal = true; } if (resid == (myPolyPepBuilder.GetComponent <PolyPepBuilder>().numResidues - 1)) { isCTerminal = true; } // store references to backbone atom transforms N = amide_pf.transform.Find("N_amide"); HN = amide_pf.transform.Find("tf_H/H_amide"); C = carbonyl_pf.transform.Find("C_carbonyl"); O = carbonyl_pf.transform.Find("tf_O/O_carbonyl"); backboneAtomsList.Add(N); backboneAtomsList.Add(HN); backboneAtomsList.Add(C); backboneAtomsList.Add(O); }