public override PokerPlayer CreatePlayer(PokerPlayer.Status stat, string _name) { switch (stat.player) { case PokerPlayer.PT.HUMAN: return(new Human(_name)); case PokerPlayer.PT.COMP: return(new Comp(_name)); //case PokerPlayer.PT.NPC: // return new NPC(_name); } return(null); }
public virtual PokerPlayer CreatePlayer(PokerPlayer.Status stat, string name) { return(null); }
// public virtual Board CreateBoard(List<Scene> scenes) { return null; } public virtual PokerPlayer CreatePlayer(PokerPlayer.Status stat) { return(null); }