public void ToFloatShouldConvertToFloat() { var a = new Point <int>(1, 2); var b = a.ToFloat(); Assert.AreEqual((float)a.x, b.x); Assert.AreEqual(a.x, (int)b.x); }
public void AddPolygon(Point [] points) { AddPolygon (points.ToFloat()); }
public void AddCurve(Point[] points, int offset, int numberOfSegments, float tension) { AddCurve (points.ToFloat(), offset, numberOfSegments, tension); }
public void AddCurve(Point [] points, float tension) { AddCurve (points.ToFloat (), tension); }
public void AddCurve(Point [] points) { AddCurve (points.ToFloat(), 0.5f); }
public void AddClosedCurve(Point[] points, float tension) { if (points == null) throw new ArgumentNullException ("points"); if (points.Length < 3) throw new ArgumentException ("number of points"); AddClosedCurve (points.ToFloat (), tension); }