void Update() { //Debug.Log(webcamTexture.width + "," + webcamTexture.height); data = webcamTexture.GetPixels32(); //Debug.Log ("i:"+count+"\tlength:"+data.Length); count++; List <float> v = new List <float>() { 10000, 10000, 10000, 10000, 10000, 10000 }; for (int i = 0; i < 800; i++) { for (int j = 0; j < 1280; j++) { //Debug.Log (data.Length); if (data [i * 1280 + j].r > 50 && data [i * 1280 + j].g > 50 && data [i * 1280 + j].g > 50) { data [i * 1280 + j].r = 255; data [i * 1280 + j].g = 0; data [i * 1280 + j].b = 0; Debug.Log("x;" + j + " y;" + i); if (0 < j && j < 640 && 0 < i && i < 400) { //v[2] = ((i - 400)/800.0f) * 1900; //v[3] = ((j - 640)/1280.0f) * 4000; v [2] = ((float)j / 1280.0f) * 5200; v [3] = ((float)i / 800.0f) * 4000; } else if (640 < j && j < 1280 && 0 <= i && i < 400) { //v[4] = ((i - 400)/800.0f) * 1900; //v[5] = ((j - 640)/1280.0f) * 4000; v [4] = ((float)j / 1280.0f) * 5200; v [5] = ((float)i / 800.0f) * 4000; } else if (0 <= j && j < 640 && 400 <= i && i < 800) { //v[0] = ((i - 400)/800.0f) * 1900; //v[1] = ((j - 640)/1280.0f) * 4000; v [0] = ((float)j / 1280.0f) * 5200; v [1] = ((float)i / 800.0f) * 4000; } } } } float[] array; array = v.ToArray(); Debug.Log(array[0] + "," + array[1] + "," + array[2] + "," + array[3] + "," + array[4] + "," + array[5]); if ((array [0] != 10000) && (array [1] != 10000)) { Debug.Log("Poi1\tx;" + array[0] + " y;" + array[1]); GetPoi1.setPoiPosition(array); } if ((array [2] != 10000) && (array [3] != 10000)) { Debug.Log("Poi2\tx;" + array[2] + " y;" + array[3]); GetPoi2.setPoiPosition(array); } if ((array [4] != 10000) && (array [5] != 10000)) { Debug.Log("Poi3\tx;" + array[4] + " y;" + array[5]); GetPoi3.setPoiPosition(array); } //Debug.Log (array[0]+","+array[1]+","+array[2]+","+array[3]+","+array[4]+","+array[5]); //Debug.Log (v[0]+","+v[1]+","+v[2]+","+v[3]+","+v[4]+","+v[5]); }