public override void ApplyEffects(PloobsEngine.IA.WorldState WorldState)
            {
                ////add the resource
                {
                    WorldSymbol WorldSymbol2 = WorldState.GetSymbol(resourceName);
                    WorldSymbol2.SetSymbol<int>(WorldSymbol2.GetSymbol<int>() + Quantity);
                    WorldState.SetSymbol(WorldSymbol2);
                }


            }