public class PlayerState { public int AmmoCount { get; set; } public ListEquippedWeapons { get; set; } }
public class PlayerState { public float Speed { get; set; } public string CurrentTrack { get; set; } }The package library for PlayerState would depend on the specific game engine or framework being used. For example, if using Unity, PlayerState may be part of the Unity.Player namespace. If using Microsoft's XNA framework, it may be part of the Microsoft.Xna.Framework namespace.