public void Equip() { playerController = GetComponentInParent <PlayerController>(); //playerController.PickUpGun(); playerUIManager = playerController.GetUIManager(); playerUIManager.ChangeGunAmmoUI(clipAmmo, maxClipAmmo); playerUIManager.ChangeGunUI(gunName); }
public void Drop() { gi.SwitchToInteractable(); playerUIManager.ChangeGunAmmoUI(0, 0); playerUIManager.ChangeGunUI("No Gun"); }