public void Slow_Remove(PlayerStatus_Slow status_Slow) { slowList.Remove(status_Slow); // Apply Slow PlayerStatMod.RemoveMod_Player(slow); }
public void Slow_Add(PlayerStatus_Slow status_Slow) { slowList.Add(status_Slow); slowList = slowList.OrderByDescending(o => o.SlowAmount).ToList(); // Apply Slow PlayerStatMod.AddMod_Player(slow); }
private void Start() { attackData = new AttackData(1); status_Slow = new PlayerStatus_Slow(data.StatusID, gameObject, 50f); }
private void Start() { status_Slow = new PlayerStatus_Slow(GM.Player.Data.StatusID, GM.Player.gameObject, 60f); }