private Player(int currentHitPoints, int maximumHitPoints, int gold) { MaximumHitPoints = maximumHitPoints; CurrentHitPoints = currentHitPoints; Gold = gold; Skills = PlayerSkill.GetDefaultList(); Inventory = new BindingList <InventoryItem>(); Quests = new BindingList <PlayerQuest>(); Equipment = new BindingList <ItemEquipment>(); }