public async UniTask PerformSkill(PlayerSkill skill, GActor[] inputParams)
    {
        waitShoot = true;
        animator.SetTrigger("PerformSkill");
        await UniTask.WaitWhile(() => waitShoot);

        animator.SetBool("ReadySkill", false);
        await skill.CallProcessAsync(inputParams);

        if (!skill.infinite)
        {
            skill.useCount--;
            if (skill.useCount <= 0)
            {
                RemoveSkill(skill);
            }
        }
    }