Example #1
0
 public static int GetInt(string key)
 {
     return(PlayerPrefs.GetInt(key));
 }
Example #2
0
 IEnumerator playNarration()
 {
     yield return new WaitForSeconds(1.0f);
     if (PlayerPrefs.GetInt("voice") == 0)
         narration.Play();
 }
Example #3
0
 // Update is called once per frame
 void Update()
 {
     gameObject.GetComponent<Text>().text = "Vidas: " + PlayerPrefs.GetInt("Vidas", 0);
 }
Example #4
0
    // Use this for initialization
    void Start()
    {
#if UNITY_IOS
		iCadeInput.Activate(true);
		
		//Register some callbacks
		iCadeInput.AddICadeEventCallback(iCadeStateCallback);
		iCadeInput.AddICadeButtonUpCallback(iCadeButtonUpCallback);
		iCadeInput.AddICadeButtonDownCallback(iCadeButtonDownCallback);
#endif

        playing = false;
        GameObject moveBackground = GameObject.Find("MoveBackground");
        //GameObject helpBackground = GameObject.Find("HelpBackground");
        switch(PlayerPrefs.GetInt("fontSizeIndex"))
        {
            case 0:
                moveBackground.transform.localScale = new Vector2(1.0f, 1.0f);
                //helpBackground.transform.localScale = new Vector2(1.0f, 1.0f);
                //help.GetComponent<RectTransform>().sizeDelta = new Vector2(200.0f, 145);
                //showMoves.GetComponent<RectTransform>().sizeDelta = new Vector2(375, 145);
                break;
            case 1:
                moveBackground.transform.localScale = new Vector2(1.0f, 1.2f);
                //helpBackground.transform.localScale = new Vector2(1.3f, 1.2f);
                //help.GetComponent<RectTransform>().sizeDelta = new Vector2(250.0f, 190);
                //showMoves.GetComponent<RectTransform>().sizeDelta = new Vector2(375, 190);
                break;
            case 2:
                moveBackground.transform.localScale = new Vector2(1.0f, 1.5f);
                //helpBackground.transform.localScale = new Vector2(1.5f, 1.5f);
                //help.GetComponent<RectTransform>().sizeDelta = new Vector2(300.0f, 210);
                //showMoves.GetComponent<RectTransform>().sizeDelta = new Vector2(375, 210);
                break;
        }
        showMoves.fontSize = (int)(25 * PlayerPrefs.GetFloat("printSize")) + 20;//25;// PlayerPrefs.GetInt("fontSize");
        help.fontSize = (int)(27 * PlayerPrefs.GetFloat("printSize")) + 23;//25;// PlayerPrefs.GetInt("fontSize")-5;
        loopState = false;
        loopsFromSlider = 2;
        howManyTimesToLoop.text = "Times To Loop : " + loopsFromSlider;
        countLoops = 0;
        saveStartLocation = -1;
        countTillLineSkip = 0;
        growthSwitch = true;
        shrinkSwitch = true;
        stepCount = 0;
        scanCount = 0;

        turned = false;
        facingRight = true;

        spinOrRoll = false;

        jumpSwitch = true;
        jumpReset = false;

        startFormat = "<b><color=#00ff00ff>";
        endFormat = "</color></b>";
        movementLengthCollection = 0;
        backwardCount = 0;

        buttonCount = 0;
        if (PlayerPrefs.GetInt("Scan") == 1 && !MiniGame.tutorialMode) { StartCoroutine(scanner()); }
        if (PlayerPrefs.GetInt("voice") == 0) { narration.Play(); }
        directionalLight = GameObject.FindObjectOfType<Light>();
        //GameStatusEventHandler.gameWasStarted("challenge");

        if (MiniGame.tutorialMode)
            StartCoroutine(buttonFlash());
    }
Example #5
0
    // Update is called once per frame
    void Update()
    {
        if(loopCounts.Count > 0)
        {
            Debug.Log("Loop Count: " + loopCounts.Count);
            foreach (int loopCount in loopCounts)
            {
                Debug.Log("Values of loop counts: " + loopCount);
            }
            if (loopsFromSlider != loopCounts[loopCounts.Count - 1])
                loopCounts[loopCounts.Count - 1] = (int) loopsFromSlider;

        }
        if (Input.GetKeyDown("1") == true)
        {
            key1Press = true;
            objectApp = true;
        }
        if (Input.GetKeyDown("2") == true)
        {
            key2Press = true;
            objectApp = true;
        }
        if (Input.GetKeyDown("3") == true)
        {
            key3Press = true;
            objectApp = true;
        }
        if (Input.GetKeyDown("space") == true)
        {
            keyspacePress = true;
            objectApp = true;
        }
        if (e != null)
        {
            if (e.keyCode.ToString() == "10" && e.type == EventType.keyDown)
            {
                keyenterPress = true;
                objectApp = true;
            }
        }

        //Debug.Log(tutorialCount);
        if (key1Press || key2Press || key3Press || keyspacePress || keyenterPress || objectApp) //Input.anyKeyDown)
        {
            //if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1) || Input.GetMouseButtonDown(2)) return;

            if (winCanvas.active) { nextLevel(); }
            else if (tryAgainCanvas.active) { clearList(); }
            else if ((PlayerPrefs.GetInt("Scan") == 1 || MiniGame.tutorialMode) && !playing)
            {
                checkScanPosition();
            }

            key1Press = false;
            key2Press = false;
            key3Press = false;
            keyspacePress = false;
            keyenterPress = false;
            objectApp = false;
        }

        if (move.text.Contains("Forward"))
        {
            if (facingRight)
            {
                if (player.transform.position.x < 6.7)
                {
                    player.transform.position = Vector3.MoveTowards(player.transform.position, new Vector3(player.transform.position.x + 2, player.transform.position.y, 0), Time.deltaTime * 1);
                }
            }
            else
            {
                if (player.transform.position.x > -7.4)
                {
                    player.transform.position = Vector3.MoveTowards(player.transform.position, new Vector3(player.transform.position.x - 2, player.transform.position.y, 0), Time.deltaTime * 1);
                }
            }
        }

        if (move.text.Contains("Backward"))
        {
            if (facingRight)
            {
                if (player.transform.position.x > -7.4)
                {
                    player.transform.position = Vector3.MoveTowards(player.transform.position, new Vector3(player.transform.position.x - 2, player.transform.position.y, 0), Time.deltaTime * 1);
                }
            }
            else
            {
                if (player.transform.position.x < 6.7)
                {
                    player.transform.position = Vector3.MoveTowards(player.transform.position, new Vector3(player.transform.position.x + 2, player.transform.position.y, 0), Time.deltaTime * 1);
                }
            }
        }


        if (move.text.Contains("Spin")) { spinOrRoll = true; player.transform.Rotate(0, Time.deltaTime * 370, 0); }

        if (move.text.Contains("Grow") && growthSwitch)
        {
            if (player.transform.localScale.x < 3)
            {
                player.transform.localScale = new Vector3(player.transform.localScale.x + .5f, player.transform.localScale.y + .5f, player.transform.localScale.z + .5f);
            }
            growthSwitch = false;
        }

        if (move.text.Contains("Shrink") && shrinkSwitch)
        {
            if (player.transform.localScale.x > .5f)
            {
                player.transform.localScale = new Vector3(player.transform.localScale.x - .5f, player.transform.localScale.y - .5f, player.transform.localScale.z - .5f);
            }
            shrinkSwitch = false;
        }

        if (move.text.Contains("Jump"))
        {
            if (jumpSwitch)
            {
                player.transform.position = Vector3.MoveTowards(player.transform.position, new Vector3(player.transform.position.x, player.transform.position.y + 2, 0), Time.deltaTime * 4);
            }
            else
            {
                player.transform.position = Vector3.MoveTowards(player.transform.position, new Vector3(player.transform.position.x, player.transform.position.y - 2, 0), Time.deltaTime * 4);
            }
        }

        if (move.text.Contains("Turn"))
        {
            turned = true;
            player.transform.Rotate(0, Time.deltaTime * 180, 0);
        }

        if (SceneManager.GetSceneByName("LoadingScreen").isLoaded)
            directionalLight.gameObject.SetActive(false);
    }
Example #6
0
 private void CheckPlayerPrefs()
 {
     musicPlayer.mute = PlayerPrefs.GetInt(global.Music) != 1;
 }
    // Use this for initialization
    void Start()
    {
        ReadFile("tiedosto");
        puhekupla1.interactable = false;
        puhekupla2.interactable = false;
        puhekupla3.interactable = false;
        puhekupla4.interactable = false;
        // puhekupla5.interactable = false;

        nearMemoryGame    = false;
        Frame             = 0;
        BobPlayerAnimator = GetComponent <Animator>();

        startDestinationX = PlayerPrefs.GetInt("Bobin paikka X");
        startDestinationY = PlayerPrefs.GetInt("Bobin paikka Y");
        Debug.Log(startDestinationX + " " + startDestinationY);

        StandingButtonNumberX = PlayerPrefs.GetInt("Bobin paikka X");
        StandingButtonNumberY = PlayerPrefs.GetInt("Bobin paikka Y");

        GameObject startButton = GameObject.Find("Tile" + startDestinationX + startDestinationY);

        if (startButton == null)
        {
            startButton = GameObject.Find("Tile" + 0 + 1);
            Debug.Log("Ei löytynyt");
        }

        aboveButtonScale();
        gameObject.transform.position = destination;

        Vector2 kierto;

        kierto.x = startButton.transform.position.x;
        kierto.y = startButton.transform.position.y;

        gameObject.transform.position = kierto;

        Debug.Log("gameObject" + gameObject.transform.position + "startButton" + startButton.transform.position);

        memoryGame = GameObject.Find("memoryGame");     //Kohde johon kävellään

//        map = GameObject.Find("tilemap_parent").GetComponent<map_manager>();

        BobPlayer = GameObject.Find("BobPlayer");

//        BobPlayer.transform.position = new Vector3(BobPlayer.transform.position.x, BobPlayer.transform.position.y, BobPlayer.transform.position.z);

        destination = gameObject.transform.position;

        BobOnButton();

        Rakennus1 = GameObject.Find("memoryGame").GetComponent <Collider2D>();   //Viitataan luotuun tagiin

        //StandingButtonNumber = 0;

        Debug.Log("StandingButtonNumber = " + StandingButtonNumberX);
        Debug.Log("StandingButtonNumber2 = " + StandingButtonNumberY);


        //Button1 = GameObject.Find("Tile").GetComponent<Button>();
        //Button2 = GameObject.Find("Tile (1)").GetComponent<Button>();
        //Button1 = GameObject.Find("Tile (2)").GetComponent<Button>();
        //Button1 = GameObject.Find("Tile (3)").GetComponent<Button>();

        //        Invoke("Movement", 2);


        // Instanciate the PathMap object:
    }
Example #8
0
    public void OnTriggerEnter2D(Collider2D collision)
    {
        // Ending the game when player touches obstacle. Possible only if shield and boost powerups are disabled.

        if (collision.gameObject.CompareTag("Player") && playerPow.isProtected == false && playerCon.isBoosted == false && isBroken == false && playerCon.isShooted == false)
        {
            audioSource.PlayOneShot(clip);
            Destroy(particles);
            playerCon.isShooted        = true;
            mainCam.isShaking          = true;
            sprite.enabled             = false;
            playerCon.animator.enabled = false;
            bc.enabled = false;
            player.transform.position = new Vector2(player.transform.position.x - 2, player.transform.position.y); // moving player left a little bit,to avoid second collision,just in case collision would not work.

            Instantiate(particlehit, gameObject.transform.position, Quaternion.identity);

            if (gM.deathsCounter == 0)  // this happens if player dies for the first time. Player have an ability to revive himself.


            {
                if (playerCon.distance > PlayerPrefs.GetFloat("Highscore") - 301 && playerCon.distance < PlayerPrefs.GetFloat("Highscore"))

                {
                    gM.endScore.text = " Only " + (PlayerPrefs.GetFloat("Highscore") - playerCon.distance) + "m left to a new Highscore! ";
                    gM.endScore.gameObject.SetActive(true);
                }
                else
                {
                    gM.endScore.text = "Keep it up !";
                    gM.endScore.gameObject.SetActive(true);
                }



                gM.totalCoins      = PlayerPrefs.GetInt("TotalCoins", 0);
                gM.reviveText.text = "  Revive \n300";
                gM.lastLive        = true;
                StartCoroutine("reviveQuestion");
            }

            else if (gM.deathsCounter == 1) // after player dies second time, this happens.

            {
                gM.deathsCounter++;
                playerCon.speed /= 10;
                gM.restartButton.gameObject.SetActive(true);
                gM.blackScreen.gameObject.SetActive(true);
                gM.endScore.gameObject.SetActive(true);
                gM.coinImage.gameObject.SetActive(false);
                gM.scoreText.gameObject.SetActive(false);
                gM.coinsText.gameObject.SetActive(false);
                gM.pauseButton.gameObject.SetActive(false);


                if (playerCon.distance < PlayerPrefs.GetFloat("Highscore"))
                {
                    gM.endScore.text = "You rode " + playerCon.distance + "m!";
                }
                else if (playerCon.distance > PlayerPrefs.GetFloat("Highscore"))
                {
                    gM.endScore.text = "New Highscore! " + playerCon.distance;
                }

                playerCon.isAlive = false;
                playerCon.enabled = false;
                playerCon.particleSparks.enableEmission = false;
                playerCon.rb.gravityScale = 1;
            }
        }

        //this happens if player with turbo collides with obstacle
        else if (collision.gameObject.CompareTag("Player") && playerPow.isProtected == false && playerCon.isBoosted == true && isBroken == false)
        {
            sprite.enabled = false;
            bc.enabled     = false;
            audioSource.PlayOneShot(clip);
            Instantiate(smallHit, gameObject.transform.position, Quaternion.identity);
            Destroy(particles);
            Destroy(gameObject, 2f);
        }

        // if shield powerup enabled and player touches obstacle, shield disapears. Only possible if player does not have boost power up.
        else if ((collision.gameObject.CompareTag("Player") && playerPow.isProtected == true && playerCon.isBoosted == false && isBroken == false))
        {
            mainCam.isShaking     = true;
            bc.enabled            = false;
            playerPow.isProtected = false;
            sprite.enabled        = false;
            audioSource.PlayOneShot(shieldDestroy);
            Instantiate(breakingShield, gameObject.transform.position, Quaternion.identity);
            Instantiate(smallHit, gameObject.transform.position, Quaternion.identity);
            Destroy(gameObject, 2f);
        }



        // this happens after player collides with broken particle,during wall event.
        if (collision.gameObject.CompareTag("Player") && isBroken == true)
        {
            mainCam.isShaking = true;
            sprite.enabled    = false;
            Instantiate(brokenParticle, gameObject.transform.position, Quaternion.identity);
            audioSource.PlayOneShot(clip, 0.5f);
            Destroy(gameObject, 3);
        }


        // if obstacle collides with an exclamation point, obstacle it destroyed. It has to be done, to make visibility on the line with  an exclamation.
        {
            if (collision.gameObject.tag == ("rocket") && isSingle == true)
            {
                Destroy(gameObject);
            }
        }
    }
Example #9
0
    void  LoadData()
    {
        oldPlayer = GameObject.FindWithTag("Player");
        if (oldPlayer)
        {
            Destroy(gameObject);
        }
        else
        {
            lastPosition.x = PlayerPrefs.GetFloat("PlayerX");
            lastPosition.y = PlayerPrefs.GetFloat("PlayerY");
            lastPosition.z = PlayerPrefs.GetFloat("PlayerZ");
            GameObject respawn = Instantiate(player, lastPosition, transform.rotation) as GameObject;
            respawn.GetComponent <StatusC>().level     = PlayerPrefs.GetInt("PlayerLevel");
            respawn.GetComponent <StatusC>().atk       = PlayerPrefs.GetInt("PlayerATK");
            respawn.GetComponent <StatusC>().def       = PlayerPrefs.GetInt("PlayerDEF");
            respawn.GetComponent <StatusC>().matk      = PlayerPrefs.GetInt("PlayerMATK");
            respawn.GetComponent <StatusC>().mdef      = PlayerPrefs.GetInt("PlayerMDEF");
            respawn.GetComponent <StatusC>().mdef      = PlayerPrefs.GetInt("PlayerMDEF");
            respawn.GetComponent <StatusC>().exp       = PlayerPrefs.GetInt("PlayerEXP");
            respawn.GetComponent <StatusC>().maxExp    = PlayerPrefs.GetInt("PlayerMaxEXP");
            respawn.GetComponent <StatusC>().maxHealth = PlayerPrefs.GetInt("PlayerMaxHP");
            //respawn.GetComponent<StatusC>().health = PlayerPrefs.GetInt("PlayerHP");
            respawn.GetComponent <StatusC>().health      = PlayerPrefs.GetInt("PlayerMaxHP");
            respawn.GetComponent <StatusC>().maxMana     = PlayerPrefs.GetInt("PlayerMaxMP");
            respawn.GetComponent <StatusC>().mana        = PlayerPrefs.GetInt("PlayerMaxMP");
            respawn.GetComponent <StatusC>().statusPoint = PlayerPrefs.GetInt("PlayerSTP");
            mainCam = GameObject.FindWithTag("MainCamera").transform;
            mainCam.GetComponent <ARPGcameraC>().target = respawn.transform;
            //-------------------------------
            respawn.GetComponent <InventoryC>().cash = PlayerPrefs.GetInt("Cash");
            int itemSize = player.GetComponent <InventoryC>().itemSlot.Length;
            int a        = 0;
            if (itemSize > 0)
            {
                while (a < itemSize)
                {
                    respawn.GetComponent <InventoryC>().itemSlot[a]     = PlayerPrefs.GetInt("Item" + a.ToString());
                    respawn.GetComponent <InventoryC>().itemQuantity[a] = PlayerPrefs.GetInt("ItemQty" + a.ToString());
                    //-------
                    a++;
                }
            }

            int equipSize = player.GetComponent <InventoryC>().equipment.Length;
            a = 0;
            if (equipSize > 0)
            {
                while (a < equipSize)
                {
                    respawn.GetComponent <InventoryC>().equipment[a] = PlayerPrefs.GetInt("Equipm" + a.ToString());
                    a++;
                }
            }
            respawn.GetComponent <InventoryC>().weaponEquip = 0;
            respawn.GetComponent <InventoryC>().armorEquip  = PlayerPrefs.GetInt("ArmoEquip");
            if (PlayerPrefs.GetInt("WeaEquip") == 0)
            {
                respawn.GetComponent <InventoryC>().RemoveWeaponMesh();
            }
            else
            {
                respawn.GetComponent <InventoryC>().EquipItem(PlayerPrefs.GetInt("WeaEquip"), respawn.GetComponent <InventoryC>().equipment.Length + 5);
            }
            //----------------------------------
            Screen.lockCursor = true;
            //--------------Set Target to Monster---------------
            GameObject[] mon;
            mon = GameObject.FindGameObjectsWithTag("Enemy");
            foreach (GameObject mo in mon)
            {
                if (mo)
                {
                    mo.GetComponent <AIsetC>().followTarget = respawn.transform;
                }
            }
            //---------------Set Target to Minimap--------------
            GameObject minimap = GameObject.FindWithTag("Minimap");
            if (minimap)
            {
                GameObject mapcam = minimap.GetComponent <MinimapOnOffC>().minimapCam;
                mapcam.GetComponent <MinimapCameraC>().target = respawn.transform;
            }

            //Load Quest
            respawn.GetComponent <QuestStatC>().questProgress = new int[PlayerPrefs.GetInt("QuestSize")];
            int questSize = respawn.GetComponent <QuestStatC>().questProgress.Length;
            a = 0;
            if (questSize > 0)
            {
                while (a < questSize)
                {
                    respawn.GetComponent <QuestStatC>().questProgress[a] = PlayerPrefs.GetInt("Questp" + a.ToString());
                    a++;
                }
            }

            respawn.GetComponent <QuestStatC>().questSlot = new int[PlayerPrefs.GetInt("QuestSlotSize")];
            int questSlotSize = respawn.GetComponent <QuestStatC>().questSlot.Length;
            a = 0;
            if (questSlotSize > 0)
            {
                while (a < questSlotSize)
                {
                    respawn.GetComponent <QuestStatC>().questSlot[a] = PlayerPrefs.GetInt("Questslot" + a.ToString());
                    a++;
                }
            }
            //Load Skill Slot
            a = 0;
            while (a <= 2)
            {
                respawn.GetComponent <SkillWindowC>().skill[a] = PlayerPrefs.GetInt("Skill" + a.ToString());
                a++;
            }
            respawn.GetComponent <SkillWindowC>().AssignAllSkill();

            Destroy(gameObject);
        }
    }
Example #10
0
 void SetupMainMenu()
 {
     GameObject.Find("Play").GetComponent <Button>().onClick.AddListener(DidTapMainMenuPlay);
     GameObject.Find("Play specific minigames").GetComponent <Button>().onClick.AddListener(DidTapMainMenuPlaySpecificMinigames);
     GameObject.Find("High score text").GetComponent <TextMeshProUGUI>().text = "High score: " + PlayerPrefs.GetInt("HighScore", 0);
 }
Example #11
0
 public void GetHealthVal()
 {
     health = PlayerPrefs.GetInt("Health", 3);
 }
Example #12
0
    void Start()
    { 
      //PlayerPrefs.SetInt("leveldone",40);
      pannelname = gameObject.name;
      pannel = string.Concat(pannelname[5], pannelname[6]);
      pannelint = int.Parse(pannel);
       
      
      //levelcheck = (PlayerPrefs.GetInt("leveldone") + 1);
      levelcheck = AudioManager.instance.leveldone + 1;

      if(levelcheck / 8 >= pannelint)
      {
        
         for(int i=0; i< 8; i++)
        {
        string star;
        star =(((pannelint - 1)  * 8) + i+1).ToString("0");
        
       // Debug.Log(PlayerPrefs.GetInt(star));
        
        this.transform.GetChild(i).gameObject.GetComponent<Button>().interactable = true;
        this.transform.GetChild(i).gameObject.transform.GetChild(0).gameObject.SetActive(true);
        
        //Debug.Log(levelbutton[i].name);
          if(PlayerPrefs.GetInt(star) == 3)
          {
          this.transform.GetChild(i).gameObject.transform.GetChild(1).gameObject.SetActive(true);
          this.transform.GetChild(i).gameObject.transform.GetChild(4).gameObject.SetActive(true);
          this.transform.GetChild(i).gameObject.transform.GetChild(5).gameObject.SetActive(true);
          }
          if(PlayerPrefs.GetInt(star) == 2)
          {
          this.transform.GetChild(i).gameObject.transform.GetChild(2).gameObject.SetActive(true);
          this.transform.GetChild(i).gameObject.transform.GetChild(3).gameObject.SetActive(true);
          }
          if(PlayerPrefs.GetInt(star) == 1)
          { 
          this.transform.GetChild(i).gameObject.transform.GetChild(1).gameObject.SetActive(true);
          }  
          }
      }
      else if( levelcheck > 8 * (pannelint -1) && levelcheck < 8 * pannelint )
      {

      level = levelcheck % 8;

      if (level == 0)
      level = 8;
       //GameObject.Find("1 (9)").GetComponent<Button>().interactable = true;

      //PlayerPrefs.SetInt("1",3);
     //PlayerPrefs.SetInt("2",2);
      //PlayerPrefs.SetInt("3",3);
      //Debug.Log("1 " + PlayerPrefs.GetInt("1"));
      //Debug.Log("2 " + PlayerPrefs.GetInt("2"));
      //sDebug.Log("3 " + PlayerPrefs.GetInt("3"));


      //Debug.Log(level );  
     
      //levelbutton[0].GetComponent<Button>().interactable = true;
 
       for(int i=0; i< level; i++)
      {
        string star;
        star =(((pannelint - 1)  * 8) + i+1).ToString("0");
       // Debug.Log(PlayerPrefs.GetInt(star));
        
        this.transform.GetChild(i).gameObject.GetComponent<Button>().interactable = true;
        this.transform.GetChild(i).gameObject.transform.GetChild(0).gameObject.SetActive(true);
        //Debug.Log(levelbutton[i].name);
        
          if(PlayerPrefs.GetInt(star) == 3)
          {
          this.transform.GetChild(i).gameObject.transform.GetChild(1).gameObject.SetActive(true);
          this.transform.GetChild(i).gameObject.transform.GetChild(4).gameObject.SetActive(true);
          this.transform.GetChild(i).gameObject.transform.GetChild(5).gameObject.SetActive(true);
          }
          if(PlayerPrefs.GetInt(star) == 2)
          {
          this.transform.GetChild(i).gameObject.transform.GetChild(2).gameObject.SetActive(true);
          this.transform.GetChild(i).gameObject.transform.GetChild(3).gameObject.SetActive(true);
          }
          if(PlayerPrefs.GetInt(star) == 1)
          { 
          this.transform.GetChild(i).gameObject.transform.GetChild(1).gameObject.SetActive(true);
          }  
          
      }
     }
    }