public void popHandle(PlayerPopColorInfo info) { if (info.Color == colorID) { spriteRenderer.sprite = doorOpen; boxCollider.enabled = false; } else { spriteRenderer.sprite = doorClose; boxCollider.enabled = true; } }
public void popHandler(PlayerPopColorInfo info) { GameObject toDestroy = colorHistoryObjects.Pop(); StartCoroutine(DestroyColorHistorObject(toDestroy)); }