Example #1
0
 public void popHandle(PlayerPopColorInfo info)
 {
     if (info.Color == colorID)
     {
         spriteRenderer.sprite = doorOpen;
         boxCollider.enabled   = false;
     }
     else
     {
         spriteRenderer.sprite = doorClose;
         boxCollider.enabled   = true;
     }
 }
Example #2
0
    public void popHandler(PlayerPopColorInfo info)
    {
        GameObject toDestroy = colorHistoryObjects.Pop();

        StartCoroutine(DestroyColorHistorObject(toDestroy));
    }