Example #1
0
 private PlayerParentMove playerMove; //声明玩家(父物体)移动脚本,主要是获取玩家设置的跳跃高度
 void Start()
 {
     playerMove = GetComponentInParent <PlayerParentMove>(); //得到玩家(父物体)移动脚本
     scale      = transform.localScale;                      //将影子初始缩放赋值给scale
 }
Example #2
0
 public void SetSoldier(ISoldier soldier)
 {
     thisSoldier = soldier;
     playerTrans = soldier.GetGameObject().GetComponent <PlayerParentMove>();
 }
 private void Start()
 {
     playerMove = GetComponentInParent <PlayerParentMove>();
     ani        = GetComponent <Animator>();
 }