private PlayerParentMove playerMove; //声明玩家(父物体)移动脚本,主要是获取玩家设置的跳跃高度 void Start() { playerMove = GetComponentInParent <PlayerParentMove>(); //得到玩家(父物体)移动脚本 scale = transform.localScale; //将影子初始缩放赋值给scale }
public void SetSoldier(ISoldier soldier) { thisSoldier = soldier; playerTrans = soldier.GetGameObject().GetComponent <PlayerParentMove>(); }
private void Start() { playerMove = GetComponentInParent <PlayerParentMove>(); ani = GetComponent <Animator>(); }