private void Awake() { _playerMovement = transform.GetComponent <PlayerMovementGroundSticky>(); _gameObjectProgessBar = GameObject.Find("BlobUI"); _progressBarUi = _gameObjectProgessBar.transform.Find("ProgressBar").GetComponent <BlobProgressBarEat>(); _soundController = GameObject.Find("SoundController"); if (_soundController != null) { _audioEat = _soundController.transform.GetComponent <AudioController>(); } foreach (var preFood in preFoods) { Preys.Add(preFood.name, preFood.count); } Debug.Log("audio : " + _audioEat); }
// Start is called before the first frame update void Start() { cam = GetComponent <Camera>(); playerMovementGroundSticky = player.GetComponent <PlayerMovementGroundSticky>(); }
// Start is called before the first frame update void Start() { playerMovementGroundSticky = GetComponent <PlayerMovementGroundSticky>(); body = GetComponent <Rigidbody2D>(); }
// Start is called before the first frame update void Start() { script = GameObject.FindObjectOfType <PlayerMovementGroundSticky>(); text = GetComponent <Text>(); }
void Start() { blobEat = GetComponent <BlobEat>(); playerMovementGroundSticky = GetComponent <PlayerMovementGroundSticky>(); }
void Start() { playerMovementGroundSticky = transform.parent.gameObject.GetComponent <PlayerMovementGroundSticky>(); }