void Update()
    {
        if (gameRunning)
        {
            Vector3 dist = Player.transform.position - initialpos;
            score        = dist.x;
            textbox.text = Mathf.RoundToInt(score).ToString();


            if (Mathf.RoundToInt(Player.transform.position.x) == Mathf.RoundToInt(oldpos.x))
            {
                resetTimer += Time.deltaTime;
                if (resetTimer > timeBeforeReset / 3f)
                {
                    Player.CameToStop();
                }
                if (resetTimer > timeBeforeReset)
                {
                    ingameman.PlayerHasStopped();
                }
            }
            else
            {
                resetTimer = 0;
            }
            oldpos = Player.transform.position;
        }
    }