public override void OnStartLocalPlayer()
 {
     GameObject.Find("Main Camera").SetActive(false);
     GetComponent<UnityStandardAssets.Characters.FirstPerson.FirstPersonController>().enabled = true;
     FPSCamera.enabled = true;
     FPSListener.enabled = true;
     menuManager = GetComponent<PlayerMenuManager>();
     menuManager.SetupPlayerMenus();
 }
    void Start()
    {
        current = this;

        levelMenuCanvas   = GameObject.Find("LevelMenuCanvas");
        worldSelectorMenu = GameObject.Find("LevelMenuCanvas/WorldSelectorMenu");
        levelSelectorMenu = GameObject.Find("LevelMenuCanvas/LevelSelectorMenu");

        levelSelectorMenu.SetActive(false);

        GenerateWorldListUI();
    }