public override void OnStartLocalPlayer() { GameObject.Find("Main Camera").SetActive(false); GetComponent<UnityStandardAssets.Characters.FirstPerson.FirstPersonController>().enabled = true; FPSCamera.enabled = true; FPSListener.enabled = true; menuManager = GetComponent<PlayerMenuManager>(); menuManager.SetupPlayerMenus(); }
void Start() { current = this; levelMenuCanvas = GameObject.Find("LevelMenuCanvas"); worldSelectorMenu = GameObject.Find("LevelMenuCanvas/WorldSelectorMenu"); levelSelectorMenu = GameObject.Find("LevelMenuCanvas/LevelSelectorMenu"); levelSelectorMenu.SetActive(false); GenerateWorldListUI(); }