// Use this for initialization void Start() { player = GetComponent <PlayerMasterController> (); sc = GetComponent <SoundController> (); wasMoving = player.isMoving(); alive = true; }
void Start() { _controller = GetComponent<PlayerMasterController>(); showShadow = shadow.GetComponent<Renderer>(); _motor = GetComponent<PlatformerMotor2D>(); _animator = GetComponent<Animator>(); _motor.onJump += SetCurrentFacingLeft; }
// Use this for initialization void Start() { //anim = GetComponent<Animator>(); player = GetComponent <PlayerMasterController> (); speed = player.speed; jumpForce = player.jumpForce; _rb = GetComponent <Rigidbody>(); }
void Start() { _time = 0; _better = 0; currentTime.text = ""; betterTime.text = ""; _initialPos = player.transform.position; Cursor.visible = false; _PMC = player.GetComponent <PlayerMasterController>(); _PAC = player.GetComponent <PlayerAudioController>(); }
// Use this for initialization void Start() { player = GetComponent <PlayerMasterController> (); anim = GetComponent <Animator>(); wall = false; Jump = false; sprint = false; air = false; death = false; dead = false; }