void initiate() { if (GameManager_References._player != null) { playerManagerMasterScript = GameManager_References._player.GetComponent <PlayerManager_Master>(); } }
void initiate() { gunManagerMasterScript = GetComponent <GunManager_Master>(); if (GetComponent <Animator>() != null) { myAnimator = GetComponent <Animator>(); } if (GameManager_References._player != null) { playerManagerMasterScript = GameManager_References._player.GetComponent <PlayerManager_Master>(); myAmmoBox = GameManager_References._player.GetComponent <PlayerManager_AmmoBox>(); } }
void initiate() { meleeManagerMasterScript = GetComponent <MeleeManager_Master>(); if (GetComponent <ItemManager_Master>() != null) { itemManagerMasterScript = GetComponent <ItemManager_Master>(); } if (GetComponent <BigItemManager_Master>() != null) { bigItemManagerMasterScript = GetComponent <BigItemManager_Master>(); } if (GameManager_References._player.GetComponent <PlayerManager_Master>() != null) { playermanagerMasterScript = GameManager_References._player.GetComponent <PlayerManager_Master>(); } }