Example #1
0
 public void CombineStats(PersistedStatEntry entry)
 {
     Sum           += entry.Sum;
     NumGamesInSum += entry.NumGamesInSum;
     Max            = Math.Max(Max, entry.Max);
     Min            = Math.Min(Min, entry.Min);
 }
Example #2
0
 public PersistedStats()
 {
     TotalDeaths                                  = new PersistedStatEntry();
     TotalPlayerKills                             = new PersistedStatEntry();
     TotalPlayerAssists                           = new PersistedStatEntry();
     TotalPlayerDamage                            = new PersistedStatEntry();
     TotalPlayerHealing                           = new PersistedStatEntry();
     TotalPlayerAbsorb                            = new PersistedStatEntry();
     TotalPlayerDamageReceived                    = new PersistedStatEntry();
     TotalBadgePoints                             = new PersistedStatFloatEntry();
     NetDamageAvoidedByEvades                     = new PersistedStatEntry();
     NetDamageAvoidedByEvadesPerLife              = new PersistedStatFloatEntry();
     DamageDodgedByEvades                         = new PersistedStatEntry();
     DamageInterceptedByEvades                    = new PersistedStatEntry();
     MyIncomingDamageReducedByCover               = new PersistedStatEntry();
     MyIncomingDamageReducedByCoverPerLife        = new PersistedStatFloatEntry();
     MyOutgoingDamageReducedByCover               = new PersistedStatEntry();
     MyOutgoingExtraDamageFromEmpowered           = new PersistedStatEntry();
     MyOutgoingDamageReducedFromWeakened          = new PersistedStatEntry();
     TeamOutgoingDamageIncreasedByEmpoweredFromMe = new PersistedStatEntry();
     TeamIncomingDamageReducedByWeakenedFromMe    = new PersistedStatEntry();
     MovementDeniedByMePerTurn                    = new PersistedStatFloatEntry();
     EnergyGainPerTurn                            = new PersistedStatFloatEntry();
     DamagePerTurn                                = new PersistedStatFloatEntry();
     BoostedOutgoingDamagePerTurn                 = new PersistedStatFloatEntry();
     DamageEfficiency                             = new PersistedStatFloatEntry();
     KillParticipation                            = new PersistedStatFloatEntry();
     EffectiveHealing                             = new PersistedStatEntry();
     TeamDamageAdjustedByMe                       = new PersistedStatEntry();
     TeamDamageSwingByMePerTurn                   = new PersistedStatFloatEntry();
     TeamExtraEnergyByEnergizedFromMe             = new PersistedStatEntry();
     TeamBoostedEnergyByMePerTurn                 = new PersistedStatFloatEntry();
     TeamDamageReceived                           = new PersistedStatEntry();
     DamageTakenPerLife                           = new PersistedStatFloatEntry();
     EnemiesSightedPerTurn                        = new PersistedStatFloatEntry();
     TotalTurns              = new PersistedStatFloatEntry();
     TankingPerLife          = new PersistedStatFloatEntry();
     TeamMitigation          = new PersistedStatFloatEntry();
     SupportPerTurn          = new PersistedStatFloatEntry();
     DamageDonePerLife       = new PersistedStatFloatEntry();
     DamageTakenPerTurn      = new PersistedStatFloatEntry();
     AvgLifeSpan             = new PersistedStatFloatEntry();
     SecondsPlayed           = new PersistedStatFloatEntry();
     MatchesWon              = new PersistedStatEntry();
     FreelancerSpecificStats = new List <PersistedStatEntry>();
 }
Example #3
0
        public object Clone()
        {
            PersistedStats persistedStats = new PersistedStats();

            persistedStats.TotalDeaths                               = TotalDeaths.GetCopy();
            persistedStats.TotalPlayerKills                          = TotalPlayerKills.GetCopy();
            persistedStats.TotalPlayerAssists                        = TotalPlayerAssists.GetCopy();
            persistedStats.TotalPlayerDamage                         = TotalPlayerDamage.GetCopy();
            persistedStats.TotalPlayerHealing                        = TotalPlayerHealing.GetCopy();
            persistedStats.TotalPlayerAbsorb                         = TotalPlayerAbsorb.GetCopy();
            persistedStats.TotalPlayerDamageReceived                 = TotalPlayerDamageReceived.GetCopy();
            persistedStats.TotalBadgePoints                          = TotalBadgePoints.GetCopy();
            persistedStats.NetDamageAvoidedByEvades                  = NetDamageAvoidedByEvades.GetCopy();
            persistedStats.NetDamageAvoidedByEvadesPerLife           = NetDamageAvoidedByEvadesPerLife.GetCopy();
            persistedStats.DamageDodgedByEvades                      = DamageDodgedByEvades.GetCopy();
            persistedStats.DamageInterceptedByEvades                 = DamageInterceptedByEvades.GetCopy();
            persistedStats.MyIncomingDamageReducedByCover            = MyIncomingDamageReducedByCover.GetCopy();
            persistedStats.MyIncomingDamageReducedByCoverPerLife     = MyIncomingDamageReducedByCoverPerLife.GetCopy();
            persistedStats.MyOutgoingDamageReducedByCover            = MyOutgoingDamageReducedByCover.GetCopy();
            persistedStats.MyOutgoingDamageReducedFromWeakened       = MyOutgoingDamageReducedFromWeakened.GetCopy();
            persistedStats.MyOutgoingExtraDamageFromEmpowered        = MyOutgoingExtraDamageFromEmpowered.GetCopy();
            persistedStats.TeamIncomingDamageReducedByWeakenedFromMe =
                TeamIncomingDamageReducedByWeakenedFromMe.GetCopy();
            persistedStats.TeamOutgoingDamageIncreasedByEmpoweredFromMe =
                TeamOutgoingDamageIncreasedByEmpoweredFromMe.GetCopy();
            persistedStats.MovementDeniedByMePerTurn        = MovementDeniedByMePerTurn.GetCopy();
            persistedStats.EnergyGainPerTurn                = EnergyGainPerTurn.GetCopy();
            persistedStats.DamagePerTurn                    = DamagePerTurn.GetCopy();
            persistedStats.BoostedOutgoingDamagePerTurn     = BoostedOutgoingDamagePerTurn.GetCopy();
            persistedStats.DamageEfficiency                 = DamageEfficiency.GetCopy();
            persistedStats.KillParticipation                = KillParticipation.GetCopy();
            persistedStats.EffectiveHealing                 = EffectiveHealing.GetCopy();
            persistedStats.TeamDamageAdjustedByMe           = TeamDamageAdjustedByMe.GetCopy();
            persistedStats.TeamDamageSwingByMePerTurn       = TeamDamageSwingByMePerTurn.GetCopy();
            persistedStats.TeamExtraEnergyByEnergizedFromMe = TeamExtraEnergyByEnergizedFromMe.GetCopy();
            persistedStats.TeamBoostedEnergyByMePerTurn     = TeamBoostedEnergyByMePerTurn.GetCopy();
            persistedStats.TeamDamageReceived               = TeamDamageReceived.GetCopy();
            persistedStats.DamageTakenPerLife               = DamageTakenPerLife.GetCopy();
            persistedStats.EnemiesSightedPerTurn            = EnemiesSightedPerTurn.GetCopy();
            persistedStats.TotalTurns         = TotalTurns.GetCopy();
            persistedStats.TankingPerLife     = TankingPerLife.GetCopy();
            persistedStats.TeamMitigation     = TeamMitigation.GetCopy();
            persistedStats.SupportPerTurn     = SupportPerTurn.GetCopy();
            persistedStats.DamageDonePerLife  = DamageDonePerLife.GetCopy();
            persistedStats.DamageTakenPerTurn = DamageTakenPerTurn.GetCopy();
            persistedStats.SecondsPlayed      = SecondsPlayed.GetCopy();
            persistedStats.MatchesWon         = MatchesWon.GetCopy();
            if (FreelancerSpecificStats == null)
            {
                persistedStats.FreelancerSpecificStats = null;
            }
            else
            {
                persistedStats.FreelancerSpecificStats = new List <PersistedStatEntry>();
                for (int i = 0; i < FreelancerSpecificStats.Count; i++)
                {
                    PersistedStatEntry item = new PersistedStatEntry();
                    item = (PersistedStatEntry)FreelancerSpecificStats[i].Clone();
                    persistedStats.FreelancerSpecificStats.Add(item);
                }
            }

            return(persistedStats);
        }