// Start is called before the first frame update void Start() { if (PlayerInputCenter.PlayerExists(m_player)) PlayerInputCenter.PlayerInputEvents[m_player].OnButtonSouth += buttonSouthPressed; anim = m_meat.GetComponent<Animator>(); }
private void OnDestroy() { if (PlayerInputCenter.PlayerExists(m_player)) { PlayerInputCenter.PlayerInputEvents[m_player].OnButtonSouth -= HandelButton; } }
private void OnDestroy() { if (PlayerInputCenter.PlayerExists(m_player)) { PlayerInputCenter.PlayerInputEvents[m_player].OnMove -= HandeMovement; } }
private void OnDestroy() { if (PlayerInputCenter.PlayerExists(m_player)) { PlayerInputCenter.PlayerInputEvents[m_player].OnLeftTrigger -= OnLeftTrigger; PlayerInputCenter.PlayerInputEvents[m_player].OnRightTrigger -= OnRightTrigger; } }
private void OnDestroy() { if (PlayerInputCenter.PlayerExists(m_player)) { PlayerInputCenter.PlayerInputEvents[m_player].OnButtonNorth -= buttonNorthPressed; PlayerInputCenter.PlayerInputEvents[m_player].OnButtonEast -= buttonEastPressed; PlayerInputCenter.PlayerInputEvents[m_player].OnButtonSouth -= buttonSouthPressed; PlayerInputCenter.PlayerInputEvents[m_player].OnButtonWest -= buttonWestPressed; } }
void Start() { if (PlayerInputCenter.PlayerExists(m_player)) { PlayerInputCenter.PlayerInputEvents[m_player].OnMove += HandeMovement; PlayerInputCenter.PlayerInputEvents[m_player].OnButtonSouth += HandelButton; } m_boxShake = 0; m_boleStartPos = m_bole.transform.position; m_boxStartPos = m_cerealBox.transform.position; m_timer = Random.Range(0f, 100f); m_finished = false; }
// Start is called before the first frame update void Start() { Directions = new Vector3[2]; Directions[0] = new Vector3(1, 1, 0); Directions[1] = new Vector3(-1, 1, 0); scale = 2.5f; if (PlayerInputCenter.PlayerExists(m_player)) { PlayerInputCenter.PlayerInputEvents[m_player].OnMove += StickMovement; } startpos = cucumber.transform.position; done = false; slices = 0; }
private void Start() { if (PlayerInputCenter.PlayerExists(m_player)) { PlayerInputCenter.PlayerInputEvents[m_player].OnLeftTrigger += OnLeftTrigger; PlayerInputCenter.PlayerInputEvents[m_player].OnRightTrigger += OnRightTrigger; } //StartCoroutine(Move()); Left = false; Right = true; startPos = saltBottle.transform.position; Salt.Stop(); }
private void Start() { if (PlayerInputCenter.PlayerExists(m_player)) { PlayerInputCenter.PlayerInputEvents[m_player].OnButtonNorth += buttonNorthPressed; PlayerInputCenter.PlayerInputEvents[m_player].OnButtonEast += buttonEastPressed; PlayerInputCenter.PlayerInputEvents[m_player].OnButtonSouth += buttonSouthPressed; PlayerInputCenter.PlayerInputEvents[m_player].OnButtonWest += buttonWestPressed; } buttonText = new Dictionary <ButtonSelection, Sprite>(); buttonText.Add(ButtonSelection.North, Ybutton); buttonText.Add(ButtonSelection.East, Bbutton); buttonText.Add(ButtonSelection.South, AButton); buttonText.Add(ButtonSelection.West, Xbutton); done = false; SelectButton(); }
private void Start() { if (PlayerInputCenter.PlayerExists(m_player)) { PlayerInputCenter.PlayerInputEvents[m_player].OnButtonSouth += HandelButton; } m_canMove = true; m_isDone = false; m_goodCuts = 0; Vector3 newRulerPos = m_ruller.position; newRulerPos.y = m_cutPoint.position.y; m_ruller.transform.position = newRulerPos; ResetRuller(); }
void Start() { m_timer = Random.Range(0f, 100f); m_holesFixed = 0; if (PlayerInputCenter.PlayerExists(m_player)) { PlayerInputCenter.PlayerInputEvents[m_player].OnMove += HandeMovement; } m_holes = m_holesGroup.GetComponentsInChildren <TapeHole>(); //Debug.Log(m_holes.Length); for (int i = 0; i < m_holes.Length; i++) { m_holes[i].gameObject.SetActive(false); } m_tapeStartPos = m_tape.position; SetHoles(); }
private void OnDestroy() { if (PlayerInputCenter.PlayerExists(m_player)) PlayerInputCenter.PlayerInputEvents[m_player].OnButtonSouth -= buttonSouthPressed; }