Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        if (PlayerInputCenter.PlayerExists(m_player))
            PlayerInputCenter.PlayerInputEvents[m_player].OnButtonSouth += buttonSouthPressed;

        anim = m_meat.GetComponent<Animator>();
    }
 private void OnDestroy()
 {
     if (PlayerInputCenter.PlayerExists(m_player))
     {
         PlayerInputCenter.PlayerInputEvents[m_player].OnButtonSouth -= HandelButton;
     }
 }
Ejemplo n.º 3
0
 private void OnDestroy()
 {
     if (PlayerInputCenter.PlayerExists(m_player))
     {
         PlayerInputCenter.PlayerInputEvents[m_player].OnMove -= HandeMovement;
     }
 }
Ejemplo n.º 4
0
 private void OnDestroy()
 {
     if (PlayerInputCenter.PlayerExists(m_player))
     {
         PlayerInputCenter.PlayerInputEvents[m_player].OnLeftTrigger  -= OnLeftTrigger;
         PlayerInputCenter.PlayerInputEvents[m_player].OnRightTrigger -= OnRightTrigger;
     }
 }
Ejemplo n.º 5
0
 private void OnDestroy()
 {
     if (PlayerInputCenter.PlayerExists(m_player))
     {
         PlayerInputCenter.PlayerInputEvents[m_player].OnButtonNorth -= buttonNorthPressed;
         PlayerInputCenter.PlayerInputEvents[m_player].OnButtonEast  -= buttonEastPressed;
         PlayerInputCenter.PlayerInputEvents[m_player].OnButtonSouth -= buttonSouthPressed;
         PlayerInputCenter.PlayerInputEvents[m_player].OnButtonWest  -= buttonWestPressed;
     }
 }
Ejemplo n.º 6
0
    void Start()
    {
        if (PlayerInputCenter.PlayerExists(m_player))
        {
            PlayerInputCenter.PlayerInputEvents[m_player].OnMove        += HandeMovement;
            PlayerInputCenter.PlayerInputEvents[m_player].OnButtonSouth += HandelButton;
        }

        m_boxShake     = 0;
        m_boleStartPos = m_bole.transform.position;
        m_boxStartPos  = m_cerealBox.transform.position;

        m_timer    = Random.Range(0f, 100f);
        m_finished = false;
    }
Ejemplo n.º 7
0
    // Start is called before the first frame update
    void Start()
    {
        Directions    = new Vector3[2];
        Directions[0] = new Vector3(1, 1, 0);
        Directions[1] = new Vector3(-1, 1, 0);

        scale = 2.5f;
        if (PlayerInputCenter.PlayerExists(m_player))
        {
            PlayerInputCenter.PlayerInputEvents[m_player].OnMove += StickMovement;
        }
        startpos = cucumber.transform.position;
        done     = false;
        slices   = 0;
    }
Ejemplo n.º 8
0
    private void Start()
    {
        if (PlayerInputCenter.PlayerExists(m_player))
        {
            PlayerInputCenter.PlayerInputEvents[m_player].OnLeftTrigger  += OnLeftTrigger;
            PlayerInputCenter.PlayerInputEvents[m_player].OnRightTrigger += OnRightTrigger;
        }

        //StartCoroutine(Move());

        Left     = false;
        Right    = true;
        startPos = saltBottle.transform.position;
        Salt.Stop();
    }
Ejemplo n.º 9
0
    private void Start()
    {
        if (PlayerInputCenter.PlayerExists(m_player))
        {
            PlayerInputCenter.PlayerInputEvents[m_player].OnButtonNorth += buttonNorthPressed;
            PlayerInputCenter.PlayerInputEvents[m_player].OnButtonEast  += buttonEastPressed;
            PlayerInputCenter.PlayerInputEvents[m_player].OnButtonSouth += buttonSouthPressed;
            PlayerInputCenter.PlayerInputEvents[m_player].OnButtonWest  += buttonWestPressed;
        }
        buttonText = new Dictionary <ButtonSelection, Sprite>();
        buttonText.Add(ButtonSelection.North, Ybutton);
        buttonText.Add(ButtonSelection.East, Bbutton);
        buttonText.Add(ButtonSelection.South, AButton);
        buttonText.Add(ButtonSelection.West, Xbutton);

        done = false;
        SelectButton();
    }
Ejemplo n.º 10
0
    private void Start()
    {
        if (PlayerInputCenter.PlayerExists(m_player))
        {
            PlayerInputCenter.PlayerInputEvents[m_player].OnButtonSouth += HandelButton;
        }

        m_canMove  = true;
        m_isDone   = false;
        m_goodCuts = 0;

        Vector3 newRulerPos = m_ruller.position;

        newRulerPos.y = m_cutPoint.position.y;
        m_ruller.transform.position = newRulerPos;

        ResetRuller();
    }
Ejemplo n.º 11
0
    void Start()
    {
        m_timer = Random.Range(0f, 100f);

        m_holesFixed = 0;

        if (PlayerInputCenter.PlayerExists(m_player))
        {
            PlayerInputCenter.PlayerInputEvents[m_player].OnMove += HandeMovement;
        }

        m_holes = m_holesGroup.GetComponentsInChildren <TapeHole>();
        //Debug.Log(m_holes.Length);

        for (int i = 0; i < m_holes.Length; i++)
        {
            m_holes[i].gameObject.SetActive(false);
        }

        m_tapeStartPos = m_tape.position;

        SetHoles();
    }
Ejemplo n.º 12
0
 private void OnDestroy()
 {
     if (PlayerInputCenter.PlayerExists(m_player))
         PlayerInputCenter.PlayerInputEvents[m_player].OnButtonSouth -= buttonSouthPressed;
     
 }