private void Update() { if (!_ply || !_lphm) { return; } _curFireCooldown -= Time.deltaTime; if (_curFireCooldown <= 0 && _curMagazine > 0 && !_lphm.IsDead() && !_isReloading) { if (_isAutomatic && _weaponState == _weaponStates.automatic && InputManager.instance.GetLeftMouse()) { Shoot(); PlayAudioClip(); } else if (_weaponState == _weaponStates.single && InputManager.instance.GetLeftMouseDown()) { Shoot(); PlayAudioClip(); } } if (InputManager.instance.GetKeyDown(KeyCode.R) && !_lphm.IsDead() && _curAmmo > 0 && !_isReloading) { Reload(); PlayAudioClip(_soundClipTypes.reload); } if (InputManager.instance.GetKeyDown(KeyCode.B) && !_lphm.IsDead()) { if (_isAutomatic) { var numberOfWeaponStates = Enum.GetValues(typeof(_weaponStates)).Length; _weaponState += 1; if ((int)_weaponState == numberOfWeaponStates) { _weaponState = 0; } Debug.Log("Switched to " + Enum.GetName(typeof(_weaponStates), _weaponState)); } else { _weaponState = _weaponStates.single; } PlayAudioClip(_soundClipTypes.switchstate); } }
// Update is called once per frame void Update() { if (!player.IsCovering() && !player.IsAiming() && !healthManager.IsDead()) { score += currentMultiplier; } if (player.IsCovering() && !healthManager.IsDead()) { score--; } scoreText.text = score.ToString(); multiplierText.text = currentMultiplier.ToString() + "x"; }