Example #1
0
    // get all weapon when load new scene
    void Start()
    {
        playerHealth  = GetComponent <PlayerHealthManager>();
        weaponControl = GetComponent <control>();

        playerHealth.currentHealth = PlayerPrefs.GetInt("PlayerCurrentHealth");
        playerHealth.CheckHealthAmount();
        //PlayerPrefs.SetInt("PlayerCurrentWeapons", Convert.ToInt32(weaponsAvailable.getAllWeapon));
        int i = PlayerPrefs.GetInt("PlayerCurrentWeapons");;

        if (i == 0)
        {
            weaponControl.getAllWeapon = false;
        }
        else if (i == 1)
        {
            weaponControl.getAllWeapon = true;
        }
    }