void Start() { readyToFire = true; jumpForce = 5f; moveSpeed = 5f * Time.deltaTime; rotationSpeed = 5f; rb = gameObject.GetComponent <Rigidbody>(); bulletforceZ = 15f; startPos = transform.position; if (photonView.isMine) { myHP.InitHealth(100); myCam.enabled = true; myCam.tag = "MyCam"; //gameObject.tag = "Me"; } }