private void HandleRong(int placeIndex, OutTurnOperation operation) { controller.ShowEffect(placeIndex, PlayerEffectManager.GetAnimationType(operation.Type)); controller.StartCoroutine(controller.RevealHandTiles(placeIndex, operation.HandData)); }
private void HandleOpen(int placeIndex, OutTurnOperation operation) { Debug.Log($"Operation: {operation}"); // show effect controller.ShowEffect(placeIndex, PlayerEffectManager.GetAnimationType(operation.Type)); }