public override void Update(PlayerControllerFSM player)
 {
     if (Input.GetButtonDown("Duck"))
     {
         // Keep hitting duck for boost!
         player.SpinMove();
     }
 }
 public override void EnterState(PlayerControllerFSM player)
 {
     player.SetFacialExpression(player.spinningSprite);
     player.SpinMove();
 }