Example #1
0
    public override void Update(PlayerControllerFSM player)
    {
        // Do big jump if we jump from ducking.
        if (Input.GetButtonDown("Jump"))
        {
            player.SitUp();
            player.Jump(player.jumpBoostMultiplier);
            player.TransitionToState(player.jumping);
        }

        if (Input.GetButtonUp("Duck"))
        {
            player.TransitionToState(player.idle);
            player.SitUp();
        }
    }
 public override void EnterState(PlayerControllerFSM player)
 {
     // Apply jump force when we enter this state.
     player.Jump();
     player.SetFacialExpression(player.jumpingSprite);
 }