public IEnumerator RespawnPlayerCo() { player.knockbackCount = 0; player.rb2d.velocity = new Vector2(0, 0); player.StopAllCoroutines(); player.enabled = false; camera.isFollowing = false; gravityStore = player.rb2d.gravityScale; player.rb2d.gravityScale = 0f; player.animator.Play("player_death"); player.GetComponent <Rigidbody2D>().simulated = false; yield return(new WaitForSeconds(1)); rend.enabled = false; Instantiate(DeathParticle, player.transform.position, player.transform.rotation); Debug.Log("Player Respawn"); yield return(new WaitForSeconds(respawnDelay)); player.transform.position = currentCheckpoint.transform.position; camera.isFollowing = true; player.GetComponent <Rigidbody2D>().simulated = true; Instantiate(RespawnParticle, currentCheckpoint.transform.position, currentCheckpoint.transform.rotation); player.enabled = true; healthManager.FullHealth(); healthManager.isDead = false; player.rb2d.gravityScale = gravityStore; rend.enabled = true; player.TurnInvincible(); }