private void OnCollisionEnter2D(Collision2D collision) { playerController = collision.gameObject.GetComponent <PlayerConroller>(); if (collision.gameObject.tag == "Player") { playerController.Smash(); } }
void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.layer == 5) { flag = 1; playerController.Smash(); StartCoroutine(Cooldown()); } }