private void OnCollisionEnter2D(Collision2D collision) { playerController = collision.gameObject.GetComponent <PlayerConroller>(); if (collision.gameObject.tag == "Player") { playerController.Kaboom(); } }
private void OnCollisionEnter2D(Collision2D collision) { playerController = collision.gameObject.GetComponent <PlayerConroller>(); if (collision.gameObject.tag == "Player") { Instantiate(boom, transform.position, Quaternion.identity); playerController.Kaboom(); Destroy(gameObject); } }