public override void Die() { currentHP = maxHP; stamina = staminaMax; ammo = maxAmmo; if (appliedStats != null) { Fish.UnbuffPlayerStats(pbase, false); } PlayerClasses pClass = GetComponent <PlayerClasses>(); pClass.initialize(); setDeathStats(); baitInventory.flushBait(); pbase.rigidBody.velocity = Vector2.zero; killRegen = 0; dungeonLevel = 0; SceneManager.LoadScene("DeathScreen"); Destroy(gameObject, 0.1f); Destroy(Camera.main.gameObject, 0.1f); }