public override void Die()
    {
        currentHP = maxHP;
        stamina   = staminaMax;
        ammo      = maxAmmo;
        if (appliedStats != null)
        {
            Fish.UnbuffPlayerStats(pbase, false);
        }
        PlayerClasses pClass = GetComponent <PlayerClasses>();

        pClass.initialize();
        setDeathStats();
        baitInventory.flushBait();
        pbase.rigidBody.velocity = Vector2.zero;
        killRegen    = 0;
        dungeonLevel = 0;
        SceneManager.LoadScene("DeathScreen");
        Destroy(gameObject, 0.1f);
        Destroy(Camera.main.gameObject, 0.1f);
    }