private void Start()
    {
        audioSrc = GetComponent <AudioSource>();
        if (audioSrc == null)
        {
            audioSrc = gameObject.AddComponent <AudioSource>();
        }

        PlayerClasses PC = GetComponent <PlayerClasses>();

        PC.getMods(weaponMods);
        meleeWeaponClass  = PC.melee;
        rangedWeaponClass = PC.ranged;

        SetWeapon(this.meleeWeaponClass);
        SetWeapon(this.rangedWeaponClass);
    }