private void Start() { audioSrc = GetComponent <AudioSource>(); if (audioSrc == null) { audioSrc = gameObject.AddComponent <AudioSource>(); } PlayerClasses PC = GetComponent <PlayerClasses>(); PC.getMods(weaponMods); meleeWeaponClass = PC.melee; rangedWeaponClass = PC.ranged; SetWeapon(this.meleeWeaponClass); SetWeapon(this.rangedWeaponClass); }