public void CameraIsMovedUp_AngleExceedsLimitPositively_AngleIsLimited()
        {
            Vector3 PositivelyLimitedAngle = new Vector3(XLimit, 0, 0);

            Assert.AreEqual(PositivelyLimitedAngle, CameraController.LimitAngle(new Vector3(XLimit + 10f, 0, 0)));
        }