Example #1
0
    public Vector3 InCameraDirection(Vector3 inVec)
    {
        float rotTemp = (0 - cameraController.GetRotation().y) * Mathf.Deg2Rad;

        return(new Vector3(inVec.x * Mathf.Cos(rotTemp) - inVec.z * Mathf.Sin(rotTemp), 0, inVec.z * Mathf.Cos(rotTemp) + inVec.x * Mathf.Sin(rotTemp)));
    }