Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (isInsideTrigger)
     {
         if (Input.GetKeyDown(KeyCode.Return))
         {
             /*if(speed)
              * {
              *  player.speed += 3;
              * }*/
             /*else if(jump)
              * {
              *  player.jumpForce += 12;
              * }*/
             if (size)
             {
                 player.bulletsScale *= 1.2f;
                 player.BulletsScale();
             }
             else if (damage)
             {
             }
             else if (tripleCannon)
             {
                 player.cannonsNumber *= 2;
                 player.CannonType();
             }
             else if (bounce)
             {
                 player.bulletBounces *= 2;
                 player.BounceBullet();
             }
             else if (life)
             {
                 player.GetLife();
             }
             pManager.DesactiveAll();
         }
     }
 }