Example #1
0
    void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Player") && !_founded)
        {
            Material mat = _renderer.material;
            mat.SetColor("_EmissionColor", Color.green);

            _pointLight.enabled = true;

            Debug.Log(other.gameObject.name);
            PlayerBehaviour pB = other.gameObject.GetComponent <PlayerBehaviour>();
            pB.BaseFounded();
            pB.Heal();

            _founded = true;
        }
    }