Example #1
0
    void Update()
    {
        if (gameManager.currentTurnStage == TurnStage.playerMoveTurn)
        {
            //MOVING COOLDOWN TIMER
            //moveCoolDown--;


            //MOVING VIA UPDATE
            if (canMove)
            {
                position = transform.position;


                Move();
            }

            if (moving)
            {
                if (transform.position == position)
                {
                    moving  = false;
                    canMove = true;


                    Move();
                }
            }
        }
        else if (gameManager.currentTurnStage == TurnStage.playerAttackTurn)
        {
            if (canAttack)
            {
                if (Physics2D.OverlapCircle(playerAttackPoint.position, 0.2f, whatCanBeAttacked))
                {
                    enemyCollider = Physics2D.OverlapCircle(playerAttackPoint.position, 0.2f, whatCanBeAttacked);


                    StartCoroutine(playerAnimations.AnimateWhenAttacking());
                }
                else
                {
                    EventManager.TriggerEvent("endPlayerAttackStage");
                    canMoveInput = true;
                    canAttack    = true;
                }
            }
        }

        transform.position = Vector3.MoveTowards(transform.position, position, Time.deltaTime * moveSpeed);
    }